Ejemplo n.º 1
0
    private static GameObject InstantiateOn(PrefabModel.Path prefab, Transform parent, Vector2 pos)
    {
        var go = Instantiate(Instance.LoadAndPoolPrefab(prefab));

        go.transform.parent = parent;
        go.GetComponent <RectTransform>().anchoredPosition = pos;
        return(go);
    }
Ejemplo n.º 2
0
    public GameObject InstantiateOn(PrefabModel.Path prefab, Transform parent)
    {
        var go = Instantiate(LoadAndPoolPrefab(prefab));

        go.transform.parent = parent ?? Canvas.transform;
        go.GetComponent <RectTransform>().anchoredPosition = Vector2.zero;
        return(go);
    }
Ejemplo n.º 3
0
    private GameObject LoadAndPoolPrefab(PrefabModel.Path prefab)
    {
        if (_prefabPool.ContainsKey(prefab))
        {
            return(_prefabPool[prefab]);
        }
        var go = LoadPrefab(prefab);

        _prefabPool.Add(prefab, go);
        return(go);
    }
Ejemplo n.º 4
0
    private GameObject LoadPrefab(PrefabModel.Path prefab)
    {
        ResourcePath path = prefab.GetAttribute <ResourcePath>();

        if (path == null)
        {
            return(null);
        }
        Debug.Log("[PrefabManager]LoadPrefab " + path);
        return(Resources.Load <GameObject>(path.Path));
    }
Ejemplo n.º 5
0
    public GameObject InstantiateOn(PrefabModel.Path prefab)
    {
        var go = Instantiate(LoadAndPoolPrefab(prefab));

        if (go.GetComponent <RectTransform>())
        {
            go.GetComponent <RectTransform>().anchoredPosition = Vector2.zero;
        }
        else
        {
            transform.position = Vector2.zero;
        }

        return(go);
    }
Ejemplo n.º 6
0
    public static GameObject InstantiateOn(PrefabModel.Path prefab)
    {
        var p  = Instance.LoadAndPoolPrefab(prefab);
        var go = Instantiate(p);

        go.transform.localScale    = p.transform.localScale;
        go.transform.localPosition = p.transform.localPosition;
        var rect = go.GetComponent <RectTransform>();

        if (rect)
        {
            var prect = p.GetComponent <RectTransform>();
            rect.anchoredPosition = prect.anchoredPosition;
            rect.sizeDelta        = prect.sizeDelta;
            rect.offsetMax        = prect.offsetMax;
            rect.offsetMin        = prect.offsetMin;
        }
        return(go);
    }
Ejemplo n.º 7
0
 public static GameObject GetPrefab(PrefabModel.Path prefab)
 {
     return(Instance.LoadAndPoolPrefab(prefab));
 }