private static int CreateUIPrefab(IntPtr L) { int result; try { ToLua.CheckArgsCount(L, 6); PrefabLoader prefabLoader = (PrefabLoader)ToLua.CheckObject(L, 1, typeof(PrefabLoader)); string name = ToLua.CheckString(L, 2); string parentName = ToLua.CheckString(L, 3); string nameInScene = ToLua.CheckString(L, 4); string layerName = ToLua.CheckString(L, 5); LuaFunction func = ToLua.CheckLuaFunction(L, 6); prefabLoader.CreateUIPrefab(name, parentName, nameInScene, layerName, func); result = 0; } catch (Exception e) { result = LuaDLL.toluaL_exception(L, e, null); } return(result); }