Ejemplo n.º 1
0
        public void PostProcessLayerProperties(SerializedProperty property)
        {
            var layerSourceProperty          = property.FindPropertyRelative("sourceOptions");
            var sourceTypeProperty           = property.FindPropertyRelative("_sourceType");
            VectorSourceType sourceTypeValue = (VectorSourceType)sourceTypeProperty.enumValueIndex;
            string           streets_v7      = MapboxDefaultVector.GetParameters(VectorSourceType.MapboxStreets).Id;
            var    layerSourceId             = layerSourceProperty.FindPropertyRelative("layerSource.Id");
            string layerString = layerSourceId.stringValue;

            if (ShowLocationPrefabs)
            {
                if (_poiSublayerDrawer.isLayerAdded == true && sourceTypeValue != VectorSourceType.None && layerString.Contains(streets_v7))
                {
                    var prefabItemArray = property.FindPropertyRelative("locationPrefabList");
                    var prefabItem      = prefabItemArray.GetArrayElementAtIndex(prefabItemArray.arraySize - 1);
                    PrefabItemOptions prefabItemOptionToAdd = (PrefabItemOptions)EditorHelper.GetTargetObjectOfProperty(prefabItem) as PrefabItemOptions;
                    ((VectorLayerProperties)EditorHelper.GetTargetObjectOfProperty(property)).OnSubLayerPropertyAdded(new VectorLayerUpdateArgs {
                        property = prefabItemOptionToAdd
                    });
                    _poiSublayerDrawer.isLayerAdded = false;
                }
            }
            if (ShowFeatures)
            {
                if (_vectorSublayerDrawer.isLayerAdded == true)
                {
                    var subLayerArray = property.FindPropertyRelative("vectorSubLayers");
                    var subLayer      = subLayerArray.GetArrayElementAtIndex(subLayerArray.arraySize - 1);
                    ((VectorLayerProperties)EditorHelper.GetTargetObjectOfProperty(property)).OnSubLayerPropertyAdded(new VectorLayerUpdateArgs {
                        property = EditorHelper.GetTargetObjectOfProperty(subLayer) as MapboxDataProperty
                    });
                    _vectorSublayerDrawer.isLayerAdded = false;
                }
            }
        }
Ejemplo n.º 2
0
        public virtual LayerVisualizerBase AddPOIVectorLayerVisualizer(PrefabItemOptions poiSubLayer)
        {
            LayerVisualizerBase visualizer = CreateInstance <LocationPrefabsLayerVisualizer>();

            poiSubLayer.performanceOptions = _properties.performanceOptions;
            ((LocationPrefabsLayerVisualizer)visualizer).SetProperties((PrefabItemOptions)poiSubLayer);

            visualizer.LayerVisualizerHasChanged += UpdateTileFactory;

            visualizer.Initialize();
            if (visualizer == null)
            {
                return(null);
            }

            if (_layerBuilder.ContainsKey(visualizer.Key))
            {
                _layerBuilder[visualizer.Key].Add(visualizer);
            }
            else
            {
                _layerBuilder.Add(visualizer.Key, new List <LayerVisualizerBase>()
                {
                    visualizer
                });
            }

            return(visualizer);
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Merges the filters with item filters.
        /// </summary>
        /// <param name="item">Item.</param>
        private void AddFilterToItem(PrefabItemOptions item, LayerFilter filter)
        {
            if (item.filterOptions == null)
            {
                item.filterOptions = new VectorFilterOptions();
            }

            item.filterOptions.filters.Add(filter);
            item.filterOptions.combinerType = item._combinerType;
        }
Ejemplo n.º 4
0
    public void AddPoiLayer()
    {
        var prefabItemOptions = new PrefabItemOptions();

        prefabItemOptions.categories                = LocationPrefabCategories;
        prefabItemOptions.spawnPrefabOptions        = new SpawnPrefabOptions();
        prefabItemOptions.spawnPrefabOptions.prefab = PoiPrefab;

        _abstractMap.VectorData.AddPointsOfInterestSubLayer(prefabItemOptions);
    }
        /// <summary>
        /// Sets the density filters.
        /// </summary>
        /// <param name="item">Item.</param>
        private void SetDensityFilters(PrefabItemOptions item)
        {
            if (item.density >= maxDensity)             // decided that the max value for density
            {
                return;
            }

            string propertyName = "";

            item.densityPropertyFromFindByTypeDictionary.TryGetValue(item.findByType, out propertyName);
            if (item.findByType == LocationPrefabFindBy.MapboxCategory || item.findByType == LocationPrefabFindBy.POIName)
            {
                LayerFilter filter = new LayerFilter(LayerFilterOperationType.IsLess)
                {
                    Key = propertyName,
                    Min = item.density
                };
                AddFilterToItem(item, filter);
            }
        }
Ejemplo n.º 6
0
        /// <summary>
        /// Sets the name filters.
        /// </summary>
        /// <param name="item">Item.</param>
        private void SetNameFilters(PrefabItemOptions item)
        {
            if (string.IsNullOrEmpty(item.nameString))
            {
                return;
            }

            string propertyName = "";

            item.namePropertyFromFindByTypeDictionary.TryGetValue(item.findByType, out propertyName);

            if (item.findByType == LocationPrefabFindBy.POIName)
            {
                LayerFilter filter = new LayerFilter(LayerFilterOperationType.Contains)
                {
                    Key           = propertyName,
                    PropertyValue = item.nameString
                };
                AddFilterToItem(item, filter);
            }
        }
Ejemplo n.º 7
0
        /// <summary>
        /// Sets the category filter options.
        /// </summary>
        /// <param name="item">Item.</param>
        private void SetCategoryFilterOptions(PrefabItemOptions item)
        {
            string propertyName = "";

            item.categoryPropertyFromFindByTypeDictionary.TryGetValue(item.findByType, out propertyName);

            string concatenatedString = "";

            if (item.findByType == LocationPrefabFindBy.MapboxCategory)
            {
                List <LocationPrefabCategories> categoriesList = GetSelectedCategoriesList(item.categories);
                if (categoriesList == null || categoriesList.Count == 0)
                {
                    return;
                }
                else
                {
                    List <string> stringsList = new List <string>();
                    foreach (LocationPrefabCategories category in categoriesList)
                    {
                        stringsList = LocationPrefabCategoryOptions.GetMakiListFromCategory(category);
                        if (string.IsNullOrEmpty(concatenatedString))
                        {
                            concatenatedString = string.Join(",", stringsList.ToArray());
                        }
                        else
                        {
                            concatenatedString += "," + string.Join(",", stringsList.ToArray());
                        }
                    }

                    LayerFilter filter = new LayerFilter(LayerFilterOperationType.Contains)
                    {
                        Key           = propertyName,
                        PropertyValue = concatenatedString
                    };
                    AddFilterToItem(item, filter);
                }
            }
        }
Ejemplo n.º 8
0
        public override void SetProperties(VectorSubLayerProperties properties)
        {
            var item = properties as PrefabItemOptions;

            SubLayerProperties = item;

            _performanceOptions = item.performanceOptions;

            item.filterOptions.filters.Clear();

            //These are fixed properties
            item.coreOptions.geometryType = item.primitiveType;
            item.extrusionOptions         = new GeometryExtrusionOptions
            {
                extrusionType = item.extrusionType
            };

            item.coreOptions.combineMeshes = item.combineMeshes;
            item.moveFeaturePositionTo     = item._movePrefabFeaturePositionTo;

            string layerName = "";

            if (item.layerNameFromFindByTypeDictionary.TryGetValue(item.findByType, out layerName))
            {
                item.coreOptions.layerName = layerName;
                base.Key = layerName;
            }

            if (item.spawnPrefabOptions.prefab == null)
            {
                item.spawnPrefabOptions.prefab = Resources.Load <GameObject>("MapboxPin");
                Debug.LogWarning("No prefab assigned for POI Layer - " + layerName + " , using default prefab! You may want to assign a custom prefab.");
            }

            //These properties are dependent on user choices
            if (item.findByType != LocationPrefabFindBy.AddressOrLatLon)
            {
                if (item.findByType == LocationPrefabFindBy.MapboxCategory)
                {
                    SetCategoryFilterOptions(item);
                }
                if (item.findByType == LocationPrefabFindBy.POIName)
                {
                    SetNameFilters(item);
                }

                SetDensityFilters(item);
            }

            switch (item.coreOptions.geometryType)
            {
            case VectorPrimitiveType.Point:
#if ENABLE_WINMD_SUPPORT
                if (typeof(PrefabItemOptions).GetTypeInfo().IsAssignableFrom(item.GetType().GetTypeInfo())) //to check that the instance is of type PrefabItemOptions
#else
                if (typeof(PrefabItemOptions).IsAssignableFrom(item.GetType()))                             //to check that the instance is of type PrefabItemOptions
#endif
                {
                    PrefabItemOptions itemProperties = (PrefabItemOptions)item;

                    if (_defaultStack == null)
                    {
                        _defaultStack = ScriptableObject.CreateInstance <ModifierStack>();
                    }

                    (_defaultStack as ModifierStack).moveFeaturePositionTo = item.moveFeaturePositionTo;
                    if (itemProperties.snapToTerrain == true)
                    {
                        AddOrCreateMeshModifier <SnapTerrainModifier>();
                    }

                    if (_defaultStack.GoModifiers == null)
                    {
                        _defaultStack.GoModifiers = new List <GameObjectModifier>();
                    }

                    if (item.findByType == LocationPrefabFindBy.MapboxCategory)
                    {
                        if (_prefabModifier != null)
                        {
                            _prefabModifier.Clear();
                        }
                        _defaultStack.GoModifiers.Clear();
                    }

                    if ((item.findByType == LocationPrefabFindBy.MapboxCategory && item.categories == LocationPrefabCategories.None))
                    {
                        itemProperties.spawnPrefabOptions.PropertyHasChanged += UpdatePois;
                    }
                    else
                    {
                        _prefabModifier = AddOrCreateGameObjectModifier <PrefabModifier>();
                        _prefabModifier.SetProperties(itemProperties.spawnPrefabOptions);
                        _prefabModifier.ModifierHasChanged += UpdatePois;
                    }
                }
                break;

            default:
                break;
            }

            item.coreOptions.PropertyHasChanged += UpdatePois;
            (SubLayerProperties as PrefabItemOptions).PropertyHasChanged += UpdatePois;
        }
Ejemplo n.º 9
0
        private int maxDensity = 30;         //This value is same as the density's max range value in PrefabItemOptions

        public void SetProperties(PrefabItemOptions item)
        {
            SubLayerProperties  = item;
            Active              = item.isActive;
            _performanceOptions = item.performanceOptions;


            //Check to make sure that when Categories selection is none, the location prefab is disabled
            if (item.findByType == LocationPrefabFindBy.MapboxCategory && item.categories == LocationPrefabCategories.None)
            {
                return;
            }

            if (item.spawnPrefabOptions.prefab == null)
            {
                Debug.LogError("No prefab found. Please assign a prefab to spawn it on the map");
            }

            //These are fixed properties
            item.coreOptions.geometryType = item.primitiveType;
            item.extrusionOptions         = new GeometryExtrusionOptions
            {
                extrusionType = item.extrusionType
            };

            item.coreOptions.combineMeshes = item.combineMeshes;
            item.moveFeaturePositionTo     = item._movePrefabFeaturePositionTo;

            string layerName = "";

            if (item.layerNameFromFindByTypeDictionary.TryGetValue(item.findByType, out layerName))
            {
                item.coreOptions.layerName = layerName;
                base.Key = layerName;
            }

            //These properties are dependent on user choices
            if (item.findByType != LocationPrefabFindBy.AddressOrLatLon)
            {
                if (item.findByType == LocationPrefabFindBy.MapboxCategory)
                {
                    SetCategoryFilterOptions(item);
                }
                if (item.findByType == LocationPrefabFindBy.POIName)
                {
                    SetNameFilters(item);
                }

                SetDensityFilters(item);
            }

            switch (item.coreOptions.geometryType)
            {
            case VectorPrimitiveType.Point:
                if (typeof(PrefabItemOptions).IsAssignableFrom(item.GetType()))                         //to check that the instance is of type PrefabItemOptions
                {
                    var itemProperties = (PrefabItemOptions)item;
                    var prefabModifier = ScriptableObject.CreateInstance <PrefabModifier>();
                    prefabModifier.SetProperties(itemProperties.spawnPrefabOptions);
                    _defaultStack = ScriptableObject.CreateInstance <ModifierStack>();
                    (_defaultStack as ModifierStack).moveFeaturePositionTo = item.moveFeaturePositionTo;

                    if (_defaultStack.GoModifiers == null)
                    {
                        _defaultStack.GoModifiers = new List <GameObjectModifier>();
                    }
                    _defaultStack.GoModifiers.Add(prefabModifier);

                    if (itemProperties.snapToTerrain == true)
                    {
                        _defaultStack.MeshModifiers.Add(ScriptableObject.CreateInstance <SnapTerrainModifier>());
                    }
                }
                break;

            default:
                break;
            }
        }