public static GameObject Create(PrefabID id, Transform parent) { Prefab prefab = Get(id); if (prefab != null) { GameObject go; if (prefab.caches.Count > 0) { go = prefab.caches[0] as GameObject; prefab.caches.RemoveAt(0); } else { go = Instantiate(prefab.obj) as GameObject; } go.SetActive(true); go.transform.SetParent(parent); go.transform.localPosition = Vector3.zero; go.transform.localScale = Vector3.one; go.transform.localRotation = Quaternion.identity; return(go); } return(null); }
public static GameObject LoadPrefab(PrefabID prefabID) { if (prefabID == PrefabID.AR_OBJECT_PLACEMENT) { return((GameObject)Resources.Load("ARObjectPlacement")); } else if (prefabID == PrefabID.TRASH_CAN) { return((GameObject)Resources.Load("Trashcan")); } else if (prefabID == PrefabID.DESTROY_PUFF_FX) { return((GameObject)Resources.Load("DestroyPuff_FX")); } else if (prefabID == PrefabID.BLOCKBUILDER_UIMANAGER) { return((GameObject)Resources.Load("BB_UIManager")); } else if (prefabID == PrefabID.AR_DEFAULT_PLANE) { return((GameObject)Resources.Load("AR Default Plane")); } else if (prefabID == PrefabID.AR_WATER_PLANE) { return((GameObject)Resources.Load("AR Water Plane")); } else { return(null); } }
public static GameObject GetPrefab(PrefabID resource) { if (!Instance.prefabs.TryGetValue(resource, out GameObject prefab)) { Assert.IsTrue(Instance.prefabsMap.ContainsKey(resource)); prefab = Resources.Load <GameObject>(Instance.prefabsMap[resource]); Instance.prefabs.Add(resource, prefab); } return(prefab); }
public static Prefab Get(PrefabID id) { if (mInstance == null) { return(null); } for (int i = 0; i < mInstance.Prefabs.Count; ++i) { if (mInstance.Prefabs[i].id == id) { return(mInstance.Prefabs[i]); } } return(null); }
public void Return(PrefabID id, GameObject go) { if (go == null) { return; } Prefab prefab = Get(id); if (prefab != null) { go.transform.SetParent(mInstance.transform); go.SetActive(false); prefab.caches.Add(go); } else { Destroy(go); } }
public ParticleEvent(PrefabID id, Vector3 position, Quaternion rotation) { this.id = id; this.position = position; this.rotation = rotation; }