Ejemplo n.º 1
0
        protected virtual void ClearCache(bool hideIfExpanded)
        {
            if (_CachedPrefabAdress != null)
            {
                _CachedPrefabAdress.ClearCache();
                _CachedPrefabAdress = null;
            }
            if (m_CustomFramePrefabAddress != null)
            {
                m_CustomFramePrefabAddress.ClearCache();
            }
            if (hideIfExpanded && IsExpanded())
            {
                _CacheDialogList.activity.destroyOnHide = true;
                _CacheDialogList.Hide();
            }
#if UNITY_EDITOR
            Resources.UnloadUnusedAssets();
#endif
        }
Ejemplo n.º 2
0
 public static GameObject InstantiateGameObject(PrefabAddress addressAsset, Transform parent)
 {
     return(InstantiateGameObject(addressAsset != null ? addressAsset.Name : "", parent));
 }
Ejemplo n.º 3
0
 public static void InstantiateGameObjectAsync(PrefabAddress addressAsset, Transform parent, System.Action <string, GameObject> callback)
 {
     InstantiateGameObjectAsync(addressAsset != null ? addressAsset.Name : "", parent, callback);
 }
Ejemplo n.º 4
0
        private KeyValuePair <string, ToastAnimator> InstantiateAnimator_Internal(string assetPath, PrefabAddress defaultAdress, Transform parent)
        {
            if (string.IsNullOrEmpty(assetPath))
            {
                assetPath = defaultAdress != null ? defaultAdress.Name : null;
            }

            ToastAnimator currentAnimator = null;

            _AnimatorsCache.TryGetValue(assetPath, out currentAnimator);
            if (currentAnimator == null)
            {
                var Instance = PrefabManager.InstantiateGameObject(assetPath, transform);
                if (Instance == null)
                {
                    Instance = PrefabManager.InstantiateGameObject(defaultAdress != null ? defaultAdress.Name : null, transform);
                }

                currentAnimator = Instance.GetComponent <ToastAnimator>();

                if (!string.IsNullOrEmpty(assetPath))
                {
                    _AnimatorsCache[assetPath] = currentAnimator;
                }
            }

            if (currentAnimator != null)
            {
                currentAnimator.transform.SetParent(parent);
                currentAnimator.transform.localScale    = Vector3.one;
                currentAnimator.transform.localRotation = Quaternion.identity;
                currentAnimator.transform.SetAsLastSibling();
            }

            return(new KeyValuePair <string, ToastAnimator>(assetPath, currentAnimator));
        }