Ejemplo n.º 1
0
        /// <summary>
        /// Returns a prediction of the opponent's hand cards, i.e. set of cards and there probability,
        /// based on the bi-gram map and cards which haven been played the opponent.
        /// </summary>
        /// <param name="cardCount">the number of sets which will by predicted</param>
        /// <param name="simulationGame">the game the prediction is performed on</param>
        /// <param name="playedCards">the cards which have been played by the opponent</param>
        /// <param name="boardCards">the board cards of the opponent</param>
        /// <param name="classPrediction">the prediction of the deck classes of the opponent</param>
        /// <returns>the set of cards and there probability</returns>
        private List <PredictedCards> predictCards(int cardCount, POGame.POGame simulationGame, PlayedCards playedCards,
                                                   BoardCards boardCards, Dictionary <CardClass, double> classPrediction)
        {
            List <Dictionary <string, double> > occMaps = getOccurenceMaps(playedCards);
            var combinedOccMap = new Dictionary <string, double>();

            foreach (Dictionary <string, double> occMap in occMaps)
            {
                occMap.ToList().ForEach(o => {
                    string cardId    = o.Key;
                    double cardValue = o.Value;
                    if (combinedOccMap.ContainsKey(cardId))
                    {
                        // greedy approach
                        if (combinedOccMap[cardId] < cardValue)
                        {
                            combinedOccMap[cardId] = cardValue;
                        }
                    }
                    else
                    {
                        combinedOccMap.Add(cardId, cardValue);
                    }
                });
            }
            Dictionary <Card, double> playableCards = convertToCardMap(combinedOccMap, classPrediction);

            // get number of cards in relation to the class distribution of already drawn cards
            var tempPredictedCardGroups = new List <PredictedCards>();

            classPrediction.ToList().ForEach(c =>
            {
                // filter cards if they have already been exhausted or not
                var filterdPlayableCards = new PredictedCards(
                    playableCards.Where(p => p.Key.Class == c.Key)
                    .Where(p =>
                {
                    if (p.Key.Rarity == Rarity.LEGENDARY)
                    {
                        return(boardCards.Cards
                               .Count(b => b == p.Key) < 1);
                    }
                    else
                    {
                        return(boardCards.Cards
                               .Count(b => b == p.Key) < 2);
                    }
                }).ToList());

                int share          = (int)(c.Value * cardCount);
                var predictedCards = new PredictedCards(filterdPlayableCards
                                                        .CardEntries.Take(share)
                                                        .ToList());
                tempPredictedCardGroups.Add(predictedCards);
            });

            var combinedPredictedCards = new PredictedCards(
                tempPredictedCardGroups.SelectMany(g => g.CardEntries)
                .ToList());
            double sum = combinedPredictedCards.Sum;

            var predictedCardGroups = new List <PredictedCards>();

            foreach (PredictedCards group in tempPredictedCardGroups)
            {
                var newGroup = new PredictedCards();
                group.CardEntries
                // sort list
                .OrderByDescending(c => c.Value)
                .ToList().ForEach(c => newGroup.Add(c.Key, (c.Value / sum)));
                predictedCardGroups.Add(newGroup);
            }
            return(predictedCardGroups);
        }
Ejemplo n.º 2
0
 public void AddPredictedCard(string cardId) => PredictedCards.Add(cardId);