private void PutBlock(int blockX, int blockY, PredefinedBlock block)
    {
        var blockMap = block.Map;

        Debug.Log($"({blockX}, {blockY}) block={block}");
        map.PutMap(
            blockX * PredefinedBlock.Width,
            blockY * PredefinedBlock.Height,
            blockMap
            );
    }
Ejemplo n.º 2
0
    private bool TryGetBlockMatchingMask(int mask, out PredefinedBlock predefinedBlock)
    {
        foreach (var block in predefinedBlocks)
        {
            if (block.Bitmask != mask)
            {
                continue;
            }
            predefinedBlock = block;
            return(true);
        }

        predefinedBlock = null;
        return(false);
    }
Ejemplo n.º 3
0
 public Block(PredefinedBlock predefinedBlock)
 {
     PredefinedBlock    = predefinedBlock;
     occupiedSpawnPoint = Enumerable.Repeat(false, 4).ToArray();
 }
    private void SpawnNode(Vector2Int pos)
    {
        int requirePresent = 0;
        int requireAbsent  = GetRequireAbsentMask(pos);
        int bitmask;

        List <int> empty = new List <int>();

        if (blocksBitmasks.TryGetValue(new Vector2Int(pos.x - 1, pos.y), out bitmask))
        {
            if ((bitmask & Direction.Right.Bitmask) != 0)
            {
                requirePresent |= Direction.Left.Bitmask;
            }
            else
            {
                requireAbsent |= Direction.Left.Bitmask;
            }
        }
        else if ((requireAbsent & Direction.Left.Bitmask) == 0)
        {
            empty.Add(Direction.Left.Bitmask);
        }

        if (blocksBitmasks.TryGetValue(new Vector2Int(pos.x + 1, pos.y), out bitmask))
        {
            if ((bitmask & Direction.Left.Bitmask) != 0)
            {
                requirePresent |= Direction.Right.Bitmask;
            }
            else
            {
                requireAbsent |= Direction.Right.Bitmask;
            }
        }
        else if ((requireAbsent & Direction.Right.Bitmask) == 0)
        {
            empty.Add(Direction.Right.Bitmask);
        }

        if (blocksBitmasks.TryGetValue(new Vector2Int(pos.x, pos.y - 1), out bitmask))
        {
            if ((bitmask & Direction.Up.Bitmask) != 0)
            {
                requirePresent |= Direction.Down.Bitmask;
            }
            else
            {
                requireAbsent |= Direction.Down.Bitmask;
            }
        }
        else if ((requireAbsent & Direction.Down.Bitmask) == 0)
        {
            empty.Add(Direction.Down.Bitmask);
        }

        if (blocksBitmasks.TryGetValue(new Vector2Int(pos.x, pos.y + 1), out bitmask))
        {
            if ((bitmask & Direction.Down.Bitmask) != 0)
            {
                requirePresent |= Direction.Up.Bitmask;
            }
            else
            {
                requireAbsent |= Direction.Up.Bitmask;
            }
        }
        else if ((requireAbsent & Direction.Up.Bitmask) == 0)
        {
            empty.Add(Direction.Up.Bitmask);
        }

        if (empty.Count > 0)
        {
            requirePresent |= empty[Random.Range(0, empty.Count)];
        }

        PredefinedBlock block = GetRandomBlockMatchingMask(requirePresent, requireAbsent);

        PutBlock(pos.x, pos.y, block);

        blocksBitmasks[pos] = block.Bitmask;
    }
 public BlockPassageChecker(int x, int y, PredefinedBlock block, Map map)
 {
     this.block        = block;
     this.map          = map;
     this.globalCoords = CalcBlockGlobalCoords(x, y);
 }