void Update() { if (Input.GetKeyDown(KeyCode.F)) { powerups.LaunchSpinShot(); } if (Input.GetButtonDown("Fire1")) { gameController.StartShoot(); } }
void Update() { if (Input.GetKeyDown(KeyCode.F)) { powerups.LaunchSpinShot(); } if (Input.GetButtonDown("Fire1")) { gameController.StartShoot(); } }