Ejemplo n.º 1
0
    public bool frozen = false;                                             // if the player can move

    private void Start()
    {
        spriteRenderer = GetComponent <SpriteRenderer>();
        audioSource    = GetComponent <AudioSource>();

        gameManager = FindObjectOfType <GameManager>();

        ResetPosition();
        ResetSpeed();
        ResetLives();

        currentScore         = startingScore;
        poweredUpTimeCurrent = poweredUpTimeMax;

        powerState        = PoweredStates.PoweredDown;
        movementDirection = MovementDirections.Right;

        playedChomp1 = false;
    }
Ejemplo n.º 2
0
 /*
  * Set the player's power state to Powered Down
  */
 public void PowerDown()
 {
     powerState         = PoweredStates.PoweredDown;
     ghostsEatenCounter = 1;
 }
Ejemplo n.º 3
0
 /*
  * Set the player's power state to Powered Up
  */
 public void PowerUp()
 {
     powerState = PoweredStates.PoweredUp;
 }