public HalloweenFrankGhost(
            IReceivesColor light,
            DigitalOutput2 air,
            AudioPlayer audioPlayer,
            [System.Runtime.CompilerServices.CallerMemberName] string name = "")
            : base(name)
        {
            pulsatingLow.ConnectTo(light);
            levelsPlayback.Output.Controls(b => light.SetBrightness(b, this.controlToken));

            OutputPower.Subscribe(x =>
            {
                if (x)
                {
                    LockDevices(air, light);

                    air.SetValue(true, this.controlToken);
                    light.SetColor(Color.Red, this.controlToken);
                    pulsatingLow.Start(token: this.controlToken);
                }
                else
                {
                    pulsatingLow.Stop();

                    UnlockDevices();
                }
            });

            PowerOn
            .SetLoop(true)
            .SetMaxRuntime(S(60))
            .SetUp(ins =>
            {
                pulsatingLow.Stop();
            })
            .RunAction(ins =>
            {
                audioPlayer.PlayEffect("Thriller2.wav", levelsPlayback);
                // The control token is optional since it's passed in via the Subroutine
                light.SetColor(Color.Purple);
                var cts = levelsPlayback.Start(this.controlToken);

                ins.WaitFor(S(45));
                cts.Cancel();
            })
            .TearDown(ins =>
            {
                light.SetColor(Color.Red);
                pulsatingLow.Start(token: this.controlToken);
            });

            PowerOff.RunAction(ins =>
            {
                audioPlayer.PlayEffect("Happy Halloween.wav", 0.15);
                ins.WaitFor(S(5));
            });
        }
Ejemplo n.º 2
0
        public HalloweenGrumpyCat(
            Dimmer3 light,
            DigitalOutput2 air,
            AudioPlayer audioPlayer,
            [System.Runtime.CompilerServices.CallerMemberName] string name = "")
            : base(name)
        {
            pulsatingLow.ConnectTo(light);
            pulsatingHigh.ConnectTo(light);

            OutputPower.Subscribe(x =>
            {
                if (x)
                {
                    LockDevices(air, light);

                    air.SetValue(true, this.controlToken);
                    pulsatingLow.Start(token: this.controlToken);
                }
                else
                {
                    pulsatingLow.Stop();
                    UnlockDevices();
                }
            });

            PowerOn
            .SetLoop(true)
            .SetMaxRuntime(S(20))
            .SetUp(ins =>
            {
                pulsatingLow.Stop();
                pulsatingHigh.Start(token: this.controlToken);
            })
            .RunAction(ins =>
            {
                switch (random.Next(5))
                {
                case 0:
                    audioPlayer.PlayEffect("266 Monster Growl 7.wav", 1.0, 1.0);
                    ins.WaitFor(S(2.0));
                    break;

                case 1:
                    audioPlayer.PlayEffect("285 Monster Snarl 2.wav", 1.0, 1.0);
                    ins.WaitFor(S(3.0));
                    break;

                case 2:
                    audioPlayer.PlayEffect("286 Monster Snarl 3.wav", 1.0, 1.0);
                    ins.WaitFor(S(2.5));
                    break;

                case 3:
                    audioPlayer.PlayEffect("287 Monster Snarl 4.wav", 1.0, 1.0);
                    ins.WaitFor(S(1.5));
                    break;

                default:
                    ins.WaitFor(S(3.0));
                    break;
                }
            })
            .TearDown(ins =>
            {
                //TODO: Fade out
                pulsatingHigh.Stop();
                pulsatingLow.Start(token: this.controlToken);
            });


            PowerOff
            .RunAction(ins =>
            {
                audioPlayer.PlayEffect("How you doing.wav", 0.15);
                ins.WaitFor(S(5));
            });
        }