void Awake() { // Find Objects powerManager = GameObject.FindObjectOfType <PowerManager>(); scoreManager = GameObject.FindObjectOfType <ScoreManager>(); scoreManager.powersTotal += 1; //Debug.Log("powersTotal = " + scoreManager.powersTotal); // Set Power //powerManager.currentPower = (PowerManager.Power)myPower; //PowerManager.Power.slow; //int[] numbers = new int[] { 11, 11}; //int randomIndex = Random.Range(0, 2); //int randomIntFromNumbers = numbers[randomIndex]; //randomIntFromNumbers; //rb = GetComponent<Rigidbody2D>(); //rb.velocity *= 0; myPower = powerManager.ChooseRandomPower(); //Random.Range(1, 12); // Set Animation //GetComponent<Animator>().SetInteger("PowerNumber", myPower); // Set Sprite sr = GetComponent <SpriteRenderer>(); if (myPower == (int)PowerManager.Power.adversity) { sr.sprite = adversitySprite; } else if (myPower == (int)PowerManager.Power.reverse) { sr.sprite = reverseSprite; } else if (myPower == (int)PowerManager.Power.fast) { sr.sprite = fastSprite; } else if (myPower == (int)PowerManager.Power.minimize) { sr.sprite = minimizeSprite; } else if (myPower == (int)PowerManager.Power.xplosion) { sr.sprite = xplosionSprite; } else if (myPower == (int)PowerManager.Power.breaker) { sr.sprite = breakerSprite; } else if (myPower == (int)PowerManager.Power.laser) { sr.sprite = laserSprite; } else if (myPower == (int)PowerManager.Power.player) { sr.sprite = paddleSprite; } else if (myPower == (int)PowerManager.Power.enlarge) { sr.sprite = enlargeSprite; } else if (myPower == (int)PowerManager.Power.dissolve) { sr.sprite = dissolveSprite; } else if (myPower == (int)PowerManager.Power.catchPower) { sr.sprite = catchSprite; } else if (myPower == (int)PowerManager.Power.slow) { sr.sprite = slowSprite; } }