Ejemplo n.º 1
0
 void Start()
 {
     player           = GameManager.instance.Player;
     mov              = player.GetComponent <CharacterMovement>();
     audio            = GetComponent <AudioSource>();
     powerItemExplode = GetComponent <PowerItemExplode>();
     sphereCollider   = GetComponent <SphereCollider>();
 }
Ejemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     player           = GameManager.instance.Player;
     playerHealth     = player.GetComponent <PlayerHealth>();
     powerItemExplode = GetComponent <PowerItemExplode>();
     sphereCollider   = GetComponent <SphereCollider>();
     playerData       = player.GetComponent <PlayerData>();
 }
Ejemplo n.º 3
0
 void Start()
 {
     player           = GameManager.instance.Player;
     audio            = GetComponent <AudioSource>();
     powerItemExplode = GetComponent <PowerItemExplode>();
     sphereCollider   = GetComponent <SphereCollider>();
     lifeSystem       = FindObjectOfType <LifeManager>();
 }
Ejemplo n.º 4
0
 // Start is called before the first frame update
 void Start()
 {
     player            = GameManager.instance.Player;
     playerHealth      = player.GetComponent <PlayerHealth>();
     characterMovement = player.GetComponent <CharacterMovement>();
     powerItemExplode  = GetComponent <PowerItemExplode>();
     nameItem          = this.name;
 }
Ejemplo n.º 5
0
    // Start is called before the first frame update
    void Start()
    {
        player         = GameManager.instance.Player;
        lifeManager    = FindObjectOfType <LifeManager>();
        spriteRenderer = GetComponentInChildren <SpriteRenderer>();

        powerItemExplode = GetComponent <PowerItemExplode>();
        boxCollider      = GetComponent <BoxCollider>();
    }
Ejemplo n.º 6
0
 void Start()
 {
     player           = GameManager.instance.Player;
     playerHealth     = player.GetComponent <PlayerHealth>();
     powerItemExplode = GetComponent <PowerItemExplode>();
     boxCollider      = GetComponent <SphereCollider>();
     x = boxCollider.transform.position.x;
     y = boxCollider.transform.position.y;
 }
Ejemplo n.º 7
0
 void Start()
 {
     audio             = GetComponent <AudioSource>();
     player            = GameManager.instance.Player;
     characterMovement = player.GetComponent <CharacterMovement>();
     particleSystem    = player.GetComponent <ParticleSystem>();
     sphereCollider    = GetComponent <SphereCollider>();
     spriteRenderer    = GetComponent <SpriteRenderer>();
     powerItemExplode  = GetComponent <PowerItemExplode>();
 }
Ejemplo n.º 8
0
    // Start is called before the first frame update
    void Start()
    {
        player   = GameManager.instance.Player;
        charMov  = player.GetComponent <CharacterMovement>();
        playerHp = player.GetComponent <PlayerHealth>();

        sphereCollider = GetComponent <SphereCollider>();
        itemExplode    = GetComponent <PowerItemExplode>();
        sprite         = GetComponent <SpriteRenderer>();
    }
Ejemplo n.º 9
0
 void Start()
 {
     player           = GameManager.instance.Player;
     lifeManager      = FindObjectOfType <LifeManager>();
     spriteRenderer   = GetComponentInChildren <SpriteRenderer>();
     powerItemExplode = GetComponent <PowerItemExplode>();
     boxCollider      = GetComponent <BoxCollider>();
     audio            = GetComponent <AudioSource>();
     x = boxCollider.transform.position.x;
     y = boxCollider.transform.position.y;
 }
Ejemplo n.º 10
0
 void Start()
 {
     player                        = GameManager.instance.Player;
     playerHealth                  = player.GetComponent <PlayerHealth>();
     playerHealth.enabled          = true;
     particleSystem                = player.GetComponent <ParticleSystem>();
     particleSystem.enableEmission = false;
     brainParticles                = GetComponent <ParticleSystem>();
     audio            = GetComponent <AudioSource>();
     powerItemExplode = GetComponent <PowerItemExplode>();
     sphereCollider   = GetComponent <SphereCollider>();
 }
Ejemplo n.º 11
0
 void Start()
 {
     player                        = GameManager.instance.Player;
     playerHealth                  = player.GetComponent <PlayerHealth>();
     playerHealth.enabled          = true;
     particleSystem                = player.GetComponent <ParticleSystem>();
     particleSystem.enableEmission = false;
     meshrenderer                  = GetComponentInChildren <MeshRenderer>();
     brainParticles                = GetComponent <ParticleSystem>();
     powerItemExplode              = GetComponent <PowerItemExplode>();
     sphereCollider                = GetComponent <SphereCollider>();
     audio = GetComponent <AudioSource>();
     x     = sphereCollider.transform.position.x;
     y     = sphereCollider.transform.position.y;
 }
Ejemplo n.º 12
0
    // Use this for initialization
    void Start()
    {
        player               = GameManager.instance.Player;
        playerHealth         = player.GetComponent <PlayerHealth>();
        playerHealth.enabled = true;

        particleSystem = player.GetComponent <ParticleSystem>();
        //particleSystem.enableEmission = false;

        meshRenderer   = GetComponentInChildren <MeshRenderer>();
        brainParticles = GetComponent <ParticleSystem>();

        powerItemExplode = GetComponent <PowerItemExplode>();
        sphereCollider   = GetComponent <SphereCollider>();
    }
Ejemplo n.º 13
0
 // Start is called before the first frame update
 void Start()
 {
     player            = GameManager.instance.Player;
     characterMovement = player.GetComponent <CharacterMovement>();
     powerItemExplode  = GetComponent <PowerItemExplode>();
 }
Ejemplo n.º 14
0
 void Start()
 {
     player           = GameManager.instance.Player;
     playerHealth     = player.GetComponent <PlayerHealth>();
     powerItemExplode = GetComponent <PowerItemExplode>();
 }