Ejemplo n.º 1
0
    void ShowPotrait(SpriteRenderer main, Potrait potrait)
    {
        // Add sprite and set alpha to 0.
        main.sprite  = potrait.sprite;
        main.enabled = true;
        FadeController.sSingleton.SetAlpha(main, 0);

        main.transform.position = potrait.startPlacement.position;
        StartCoroutine(IEAppearSequence(main, potrait));
    }
    // <Potrait Name="PotraitLeft" Texture="Conversation/GUI_Destination_Forbidden" />
    public static bool ParsePotrit( XmlNode _PotraitNode , 
									 out Potrait _Potrait )
    {
        _Potrait = null ;
        if( "Potrait" == _PotraitNode.Name )
        {
            _Potrait = new Potrait() ;
            if( null != _PotraitNode.Attributes[ "Name" ] )
            {
                _Potrait.m_PotraitName = _PotraitNode.Attributes[ "Name" ].Value ;
            }

            if( null != _PotraitNode.Attributes[ "Texture" ] )
            {
                _Potrait.m_TextureName = _PotraitNode.Attributes[ "Texture" ].Value ;
            }
        }
        return ( null != _Potrait ) ;
    }
Ejemplo n.º 3
0
    // Move sprite into and out of screen.
    IEnumerator IEAppearSequence(SpriteRenderer sr, Potrait potrait)
    {
        potrait.isCoroutine = true;
        Vector3 defaultPos = sr.transform.position;

        float alphaVal = 0, currOffsetVal = 0, totalTime = 0;

        while (currOffsetVal < potrait.offset)
        {
            totalTime            += Time.unscaledDeltaTime;
            currOffsetVal         = totalTime / potrait.moveTime * potrait.offset;
            sr.transform.position = defaultPos;

            if (currOffsetVal > potrait.offset)
            {
                currOffsetVal = potrait.offset;
            }

            sr.transform.position = OffsetPosition(sr.transform.position, potrait.moveDirection, currOffsetVal);
            alphaVal = currOffsetVal / potrait.offset;

            if (alphaVal > potrait.maxAlpha)
            {
                alphaVal = potrait.maxAlpha;
            }
            FadeController.sSingleton.SetAlpha(sr, alphaVal);

            yield return(null);
        }

        if (potrait.stayMethod == Potrait.Stay.NONE)
        {
            yield return(StartCoroutine(CoroutineUtil.WaitForRealSeconds(potrait.stayDuration)));
        }
        else if (potrait.stayMethod == Potrait.Stay.CONTINUE_MOVE)
        {
            float timer = 0;
            while (timer < potrait.stayDuration)
            {
                timer += Time.unscaledDeltaTime;
                sr.transform.position = OffsetPosition(sr.transform.position, potrait.moveDirection, Time.unscaledDeltaTime * potrait.stayMoveSpeed);
                yield return(null);
            }
        }

        Transform currTrans    = sr.transform;
        Vector3   defaultScale = currTrans.localScale;

        if (potrait.closeMethod == Potrait.Closing.EXPAND)
        {
            alphaVal = sr.color.a;
            while (sr.color.a > 0)
            {
                Vector3 temp = currTrans.localScale;
                temp.x += Time.unscaledDeltaTime * potrait.closeSpeed;
                temp.y += Time.unscaledDeltaTime * potrait.closeSpeed;
                currTrans.localScale = temp;

                alphaVal -= Time.unscaledDeltaTime;
                FadeController.sSingleton.SetAlpha(sr, alphaVal);

                yield return(null);
            }
        }
        else if (potrait.closeMethod == Potrait.Closing.MOVE_AND_FLATTEN)
        {
            float totalYScale = currTrans.localScale.y;
            while (currTrans.localScale.y > 0)
            {
                sr.transform.position = OffsetPosition(sr.transform.position, potrait.moveDirection, Time.unscaledDeltaTime * potrait.closeMoveSpeed);

                Vector3 temp = currTrans.localScale;
                temp.y -= Time.unscaledDeltaTime * potrait.closeSpeed;
                if (temp.y < 0)
                {
                    temp.y = 0;
                }
                currTrans.localScale = temp;

                alphaVal = temp.y / totalYScale;
                FadeController.sSingleton.SetAlpha(sr, alphaVal);

                yield return(null);
            }
        }

        currTrans.localScale = defaultScale;
        sr.enabled           = false;
        potrait.isCoroutine  = false;
    }
Ejemplo n.º 4
0
 public Potrait( Potrait _src )
 {
     m_PotraitName = _src.m_PotraitName ;
     m_TextureName = _src.m_TextureName ;
 }