Ejemplo n.º 1
0
 public Inventory Remove(Potion w)
 {
     if (Potions.Contains(w))
     {
         Potions.Remove(w);
     }
     return(this);
 }
Ejemplo n.º 2
0
 public void Pay(string selection)
 {
     if (selection.Substring(0, 1) == "W")
     {
         var weapon = (Weapon)NameItemList[selection];
         if (Hero.Gold >= weapon.OriginalValue)
         {
             Hero.Gold -= weapon.OriginalValue;
             Weapons.Remove(weapon);
             Hero.WeaponsBag.Add(weapon);
             Console.WriteLine($"You spent {weapon.OriginalValue} gold for a {weapon.Name}");
             Menu();
         }
         else
         {
             Console.WriteLine($"NO gold , No sell");
             Menu();
         }
     }
     else if (selection.Substring(0, 1) == "A")
     {
         var armor = (Armor)NameItemList[selection];
         if (Hero.Gold >= armor.OriginalValue)
         {
             Hero.Gold -= armor.OriginalValue;
             Armors.Remove(armor);
             Hero.ArmorsBag.Add(armor);
             Console.WriteLine($"You spent {armor.OriginalValue} gold for a {armor.Name}");
             Menu();
         }
         else
         {
             Console.WriteLine($"NO gold , No sell");
             Menu();
         }
     }
     else if (selection.Substring(0, 1) == "P")
     {
         var potion = (Potion)NameItemList[selection];
         if (Hero.Gold >= potion.OriginalValue)
         {
             Hero.Gold -= potion.OriginalValue;
             Potions.Remove(potion);
             Hero.PotionsBag.Add(potion);
             Console.WriteLine($"You spent {potion.OriginalValue} gold for a {potion.Name}");
             Menu();
         }
         else
         {
             Console.WriteLine($"NO gold , No sell");
             Menu();
         }
     }
 }
Ejemplo n.º 3
0
        /// <summary>
        /// Drink Potion is a method that is specific to heros. I did not inherit it from Character. Therefore I don't need the override keyword.
        /// Also, I don't want to rewrite this method for every single class that inherits from hero, so I am making one to rule them all here.
        /// </summary>
        public void DrinkPotion(PotionName PotionName)
        {
            Potion p = Potions.Where(p => p.Name == PotionName).FirstOrDefault();

            p.Drink(Name);

            // Potions give you a health boost. So make sure to increase your health bar!
            HealthBar += p.HealthBoostAmount;

            // Potions are a one time use, so remove it from your list of potions
            Potions.Remove(p);
        }
Ejemplo n.º 4
0
 public void RemoveItem(Potion potion) => Potions.Remove(potion);
Ejemplo n.º 5
0
 public void deleteRecipe(Recipe r)
 {
     Recipes.Remove(r);
     Potions.Remove(getPotionByName(r.RPotionName));
 }
Ejemplo n.º 6
0
 public void deletePotion(Potion p)
 {
     Potions.Remove(p);
 }