public SaveDate(PotStatus potstatus, List <character> characters, int sumpoint, float savebarvalue, float savebarmax, int bartype, float badtime, float char_time, List <int> charevery, int[,] potflag) { this.potstatus = potstatus; this.characters = characters; this.sumpoint = sumpoint; this.savebarvalue = savebarvalue; this.savebarmax = savebarmax; this.bartype = bartype; this.badtime = badtime; this.char_time = char_time; this.charevery = charevery; this.potflag = potflag; }
void Start() { PlayerPrefs.DeleteAll(); if (PlayerPrefs.HasKey("Reset")) { PlayerPrefs.DeleteAll(); } soundManager = GetComponent <SoundManager>(); //出現テーブルの初期化 //ポット状態の初期化 potstatus = new PotStatus(0, 0, 0, 0); potimage = Resources.Load("100", typeof(Sprite)) as Sprite; //キャラ画像の初期化 charimage = new Sprite[chardate.Length / 2]; charimage[0] = Resources.Load("1", typeof(Sprite)) as Sprite; charimage[1] = Resources.Load("2", typeof(Sprite)) as Sprite; charimage[2] = Resources.Load("3", typeof(Sprite)) as Sprite; charimage[3] = Resources.Load("4", typeof(Sprite)) as Sprite; charimage[4] = Resources.Load("5", typeof(Sprite)) as Sprite; charimage[5] = Resources.Load("6", typeof(Sprite)) as Sprite; charimage[6] = Resources.Load("7", typeof(Sprite)) as Sprite; charimage[7] = Resources.Load("8", typeof(Sprite)) as Sprite; charimage[8] = Resources.Load("9", typeof(Sprite)) as Sprite; charimage[9] = Resources.Load("10", typeof(Sprite)) as Sprite; charimage[10] = Resources.Load("11", typeof(Sprite)) as Sprite; //キャラの設定 rare度, ポイント, number, 名前,詳細, 画像 生存時間 出現Pot characters.Add(new character(0, 1, 1, chardate[0, 0], chardate[0, 1], charimage[0], 1000, 0)); characters.Add(new character(1, 3, 2, chardate[1, 0], chardate[1, 1], charimage[1], 1000, 0)); characters.Add(new character(2, 5, 3, chardate[2, 0], chardate[2, 1], charimage[2], 1000, 0)); characters.Add(new character(3, 10, 4, chardate[3, 0], chardate[3, 1], charimage[3], 1000, 0)); characters.Add(new character(4, 20, 5, chardate[4, 0], chardate[4, 1], charimage[4], 1000, 0)); characters.Add(new character(5, 30, 6, chardate[5, 0], chardate[5, 1], charimage[5], 1000, 0)); characters.Add(new character(6, 50, 7, chardate[6, 0], chardate[6, 1], charimage[6], 1000, 0)); characters.Add(new character(7, 100, 8, chardate[7, 0], chardate[7, 1], charimage[7], 1000, 0)); characters.Add(new character(0, 300, 9, chardate[8, 0], chardate[8, 1], charimage[8], 1000, 1)); characters.Add(new character(0, 500, 10, chardate[9, 0], chardate[9, 1], charimage[9], 1000, 2)); characters.Add(new character(0, 1000, 11, chardate[10, 0], chardate[10, 1], charimage[10], 1000, 3)); //ロードするとこ if (PlayerPrefs.HasKey("SEvolume")) { savedate = new SaveDate(potstatus, characters, sumpoint, savebarvalue, savebarmax, bartype, badtime, char_time, id, potflag); leavetime = (int)(DateTime.Now.Ticks / (10000000) - long.Parse(PlayerPrefs.GetString(oldtime))); Debug.Log("Time:" + leavetime); savedate = loadPlayerData(); potstatus = savedate.potstatus; characters.Clear(); characters = savedate.characters; sumpoint = savedate.sumpoint; bartype = savedate.bartype; badtime = savedate.badtime; char_time = savedate.char_time; id = savedate.charevery; savebarvalue = savedate.savebarvalue; savebarmax = savedate.savebarmax; Debug.Log(savebarvalue + " " + leavetime); savebarvalue -= leavetime; if (savebarvalue > 0) { houtitime = leavetime; } else { houtitime = savebarvalue; badtime = leavetime - savebarvalue; } Debug.Log(houtitime); } else//初期の処理 { Debug.Log("new"); savedate = new SaveDate(potstatus, characters, sumpoint, savebarvalue, savebarmax, bartype, badtime, char_time, id, potflag); } sumpoint = 10000; }