void Start()
    {
        var gOb = gameObject.GetComponent <PlayerObjectLoadController>();

        gOb.initLoad();

        //所持データ
        possessionData = GameObject.Find("possessionData").GetComponent <PossessionBaseController>().possessionData;

        //STATEの初期化
        state = STATE.初期読み込み_設定;
    }
Ejemplo n.º 2
0
    public void PossesionDataMake()
    {
        possessionData = new PossessionData();
        possessionData.layraEquipList = new EquipmentData[ConstantList.WEAPON_TOTAL_NUM];
        possessionData.ericeEquipList = new EquipmentData[ConstantList.WEAPON_TOTAL_NUM];
        possessionData.ItemList       = new ItemData[ConstantList.ITEM_TOTAL_NUM];

        var maney = GameObject.Find("PossesionData/maney");

        possessionData.Maney = Convert.ToInt32(maney.GetComponent <Text>().text);

        for (int i = 0; i < ConstantList.WEAPON_TOTAL_NUM; i++)
        {
            equipmentData = new EquipmentData();
            //jsonファイルからデシリアイズして各EquipmentDataのデータを登録するためにまたjsonに戻す
            textAsset = Resources.Load <TextAsset>("Data/Json/Equipment/layra/" + i);
            JsonUtility.FromJsonOverwrite(textAsset.text, equipmentData);
            possessionData.layraEquipList[i] = equipmentData;
        }

        for (int i = 0; i < ConstantList.WEAPON_TOTAL_NUM; i++)
        {
            equipmentData = new EquipmentData();
            //jsonファイルからデシリアイズして各EquipmentDataのデータを登録するためにまたjsonに戻す
            textAsset = Resources.Load <TextAsset>("Data/Json/Equipment/erice/" + i);
            JsonUtility.FromJsonOverwrite(textAsset.text, equipmentData);
            possessionData.ericeEquipList[i] = equipmentData;
        }

        for (int i = 0; i < ConstantList.ITEM_TOTAL_NUM; i++)
        {
            ItemData = new ItemData();
            //jsonファイルからデシリアイズして各EquipmentDataのデータを登録するためにまたjsonに戻す
            textAsset = Resources.Load <TextAsset>("Data/Json/Item/" + i);
            JsonUtility.FromJsonOverwrite(textAsset.text, ItemData);
            possessionData.ItemList[i] = ItemData;
        }

        string json = JsonUtility.ToJson(possessionData);

        File.WriteAllText("Assets\\Resources\\Data\\Json\\InitializeData\\Possession\\possession.json", json);
    }