void DroparItem() { for (int i = 0; i < Itens.Count; i++) { Debug.Log("Dropa Item"); GameObject prefabItem = Itens[i]; GameObject objectItem = Instantiate(prefabItem, transform.position, Quaternion.identity); Possaum possaum = objectItem.GetComponent <Possaum>(); possaum.SorteiaPossaum(); } }
private void OnTriggerEnter(Collider other) { if (other.tag == "Enemy") { EnemyController enemy = other.GetComponent<EnemyController>(); enemy.SofrerDano(meusAtributos.Forssa); } if(other.tag == "Possaum"){ Possaum possaum = other.GetComponent<Possaum>(); possaum.RecuperarVida(meusAtributos, GUIPlayer); } }