Ejemplo n.º 1
0
        public void Test1()
        {
            PoseD p = PoseD.Identity;

            Assert.AreEqual(Matrix44D.Identity, p.ToMatrix44D());
            Assert.AreEqual(Matrix33D.Identity, p.Orientation);
            Assert.AreEqual(Vector3D.Zero, p.Position);

            p.Position = new Vector3D(1, 2, 3);

            p.Orientation = Matrix33D.CreateRotation(new Vector3D(3, -4, 9), 0.49);
            Assert.IsTrue(Vector4D.AreNumericallyEqual(new Vector4D(p.ToWorldDirection(Vector3D.UnitX), 0), p * new Vector4D(1, 0, 0, 0)));
            Assert.IsTrue(Vector4D.AreNumericallyEqual(new Vector4D(p.ToWorldDirection(Vector3D.UnitY), 0), p * new Vector4D(0, 1, 0, 0)));
            Assert.IsTrue(Vector4D.AreNumericallyEqual(new Vector4D(p.ToWorldDirection(Vector3D.UnitZ), 0), p * new Vector4D(0, 0, 1, 0)));
            Assert.IsTrue(Vector4D.AreNumericallyEqual(new Vector4D(p.ToWorldPosition(Vector3D.UnitX), 1), p * new Vector4D(1, 0, 0, 1)));
            Assert.IsTrue(Vector4D.AreNumericallyEqual(new Vector4D(p.ToWorldPosition(Vector3D.UnitY), 1), p * new Vector4D(0, 1, 0, 1)));
            Assert.IsTrue(Vector4D.AreNumericallyEqual(new Vector4D(p.ToWorldPosition(Vector3D.UnitZ), 1), p * new Vector4D(0, 0, 1, 1)));
            Assert.IsTrue(Vector4D.AreNumericallyEqual(new Vector4D(p.ToLocalDirection(Vector3D.UnitX), 0), p.Inverse * new Vector4D(1, 0, 0, 0)));
            Assert.IsTrue(Vector4D.AreNumericallyEqual(new Vector4D(p.ToLocalDirection(Vector3D.UnitY), 0), p.Inverse * new Vector4D(0, 1, 0, 0)));
            Assert.IsTrue(Vector4D.AreNumericallyEqual(new Vector4D(p.ToLocalDirection(Vector3D.UnitZ), 0), p.Inverse * new Vector4D(0, 0, 1, 0)));
            Assert.IsTrue(Vector4D.AreNumericallyEqual(new Vector4D(p.ToLocalPosition(Vector3D.UnitX), 1), p.Inverse * new Vector4D(1, 0, 0, 1)));
            Assert.IsTrue(Vector4D.AreNumericallyEqual(new Vector4D(p.ToLocalPosition(Vector3D.UnitY), 1), p.Inverse * new Vector4D(0, 1, 0, 1)));
            Assert.IsTrue(Vector4D.AreNumericallyEqual(new Vector4D(p.ToLocalPosition(Vector3D.UnitZ), 1), p.Inverse * new Vector4D(0, 0, 1, 1)));

            PoseD p2 = PoseD.FromMatrix(new Matrix44D(p.Orientation, Vector3D.Zero));

            Assert.IsTrue(Matrix33D.AreNumericallyEqual(p.Orientation, p2.Orientation));
            Assert.IsTrue(Vector3D.AreNumericallyEqual(p2.Position, Vector3D.Zero));

            Matrix44D m = p2;

            m.SetColumn(3, new Vector4D(p.Position, 1));
            p2 = PoseD.FromMatrix(m);
            Assert.IsTrue(Matrix33D.AreNumericallyEqual(p.Orientation, p2.Orientation));
            Assert.AreEqual(p.Position, p2.Position);
            //Assert.IsTrue(Vector3D.AreNumericallyEqual(p.Position, p2.Position));

            // Test other constructors.
            Assert.AreEqual(Vector3D.Zero, new PoseD(QuaternionD.CreateRotationX(0.3)).Position);
            Assert.AreEqual(Matrix33D.CreateRotationX(0.3), new PoseD(Matrix33D.CreateRotationX(0.3)).Orientation);
            Assert.AreEqual(new Vector3D(1, 2, 3), new PoseD(new Vector3D(1, 2, 3)).Position);
            Assert.AreEqual(Matrix33D.Identity, new PoseD(new Vector3D(1, 2, 3)).Orientation);
        }