Ejemplo n.º 1
0
        public void Add(WvsGameClient c)
        {
            var character = c.Character;

            if (c.SentCharData)
            {
                c.SendPacket(CPacket.SetField(character, false, c.ChannelId));
            }
            else
            {
                c.SentCharData = true;
#if DEBUG
                //So me myself and i all spawn close to eachother <3
                character.Stats.nPortal = 0;
#else
                character.Stats.nPortal = Portals.GetRandomSpawn();
#endif
                c.SendPacket(CPacket.SetField(character, true, c.ChannelId));
            }

            //Send client being added all the existing characters in the map
            Characters.ForEach(x => c.SendPacket(CPacket.UserEnterField(x)));

            SendSpawnMobs(c);
            SendSpawnNpcs(c);

            Characters.Add(c.Character);
            Sockets.Add(c.Character, c);

            //Broadcast everyone already in the map that you have arrived
            Broadcast(CPacket.UserEnterField(character), c);
        }