Ejemplo n.º 1
0
 public void BuildPortalViewTree()
 {
     if (rootNode == null)
     {
         rootNode = PortalNode.QueryNode(null, -1);
     }
     //currentLayer = 0;
     rootNode.Recycle();
     BuildPortalViewTree(rootNode, 0);
 }
Ejemplo n.º 2
0
    private void BuildPortalViewTree(PortalNode p, int lastDepth)
    {
        if (lastDepth >= maxLayer)
        {
            return;
        }

        lastDepth++;

        Camera currentCam = p.thisPortal == null ? rootCamera : p.thisPortal.portalCamera;

        if (p.thisPortal != null)
        {
            currentCam.transform.position = p.position;
            currentCam.transform.rotation = p.rotation;
            currentCam.projectionMatrix   = p.projMat;
            currentCam.targetTexture      = p.rt;
        }

        ScreenPoatalArea portalRect = p.thisPortal == null ?
                                      new ScreenPoatalArea()
        {
            scrrenRect = new Rect(0, 0, 1, 1), minDeep = 0, maxDeep = currentCam.nearClipPlane
        }
            : p.thisPortal.otherPortal.GetPortalRect(currentCam);

        foreach (var pair in PortalPair.portalPairs)
        {
            if (pair.portalA != null && pair.portalA.ShouldCameraRender(currentCam, portalRect))
            {
                p.nextPairs.Add(PortalNode.QueryNode(pair.portalA, lastDepth - 1));
            }

            if (pair.portalB != null && pair.portalB.ShouldCameraRender(currentCam, portalRect))
            {
                p.nextPairs.Add(PortalNode.QueryNode(pair.portalB, lastDepth - 1));
            }
        }

        foreach (var node in p.nextPairs)
        {
            if (p.thisPortal != null)
            {
                currentCam.transform.position = p.position;
                currentCam.transform.rotation = p.rotation;
                currentCam.projectionMatrix   = p.projMat;
                currentCam.targetTexture      = p.rt;
            }
            Transform Source       = node.thisPortal.portalPlaneTransform;
            Transform Destination  = node.thisPortal.otherPortal.portalPlaneTransform;
            Camera    portalCamera = node.thisPortal.portalCamera;

            // Rotate Source 180 degrees so PortalCamera is mirror image of MainCamera
            Matrix4x4 destinationFlipRotation = Matrix4x4.TRS(ZeroV3, Quaternion.AngleAxis(180.0f, Vector3.up), OneV3);
            Matrix4x4 sourceInvMat            = destinationFlipRotation * Source.worldToLocalMatrix;

            // Calculate translation and rotation of MainCamera in Source space
            Vector3    cameraPositionInSourceSpace = ToV3(sourceInvMat * PosToV4(currentCam.transform.position));
            Quaternion cameraRotationInSourceSpace = Quaternion.AngleAxis(180, Vector3.up) * Quaternion.Inverse(Source.rotation) * currentCam.transform.rotation;

            // Transform Portal Camera to World Space relative to Destination transform,
            // matching the Main Camera position/orientation
            portalCamera.transform.position = Destination.TransformPoint(cameraPositionInSourceSpace);
            portalCamera.transform.rotation = Destination.rotation * cameraRotationInSourceSpace;

            node.position = Destination.TransformPoint(cameraPositionInSourceSpace);
            node.rotation = Destination.rotation * cameraRotationInSourceSpace;

            // Calculate clip plane for portal (for culling of objects inbetween destination camera and portal)
            Vector4 clipPlaneWorldSpace = new Vector4(node.thisPortal.otherPortal.portalForward.x, node.thisPortal.otherPortal.portalForward.y,
                                                      node.thisPortal.otherPortal.portalForward.z, Vector3.Dot(Destination.position, -node.thisPortal.otherPortal.portalForward));
            Vector4 clipPlaneCameraSpace = Matrix4x4.Transpose(Matrix4x4.Inverse(portalCamera.worldToCameraMatrix)) * clipPlaneWorldSpace;

            // Update projection based on new clip plane
            // Note: http://aras-p.info/texts/obliqueortho.html and http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
            //portalCamera.projectionMatrix = rootCamera.CalculateObliqueMatrix(clipPlaneCameraSpace);
            node.projMat = rootCamera.CalculateObliqueMatrix(clipPlaneCameraSpace);
            BuildPortalViewTree(node, lastDepth);
        }
    }