public override void ConfigureBuildingTemplate(GameObject go, Tag prefab_tag)
        {
            go.AddOrGet <Reservoir>();
            Storage storage = BuildingTemplates.CreateDefaultStorage(go, false);

            storage.showDescriptor   = true;
            storage.allowItemRemoval = false;
            storage.storageFilters   = STORAGEFILTERS.GASES;
            storage.capacityKg       = HighFlowStorageConfig.Config.Gas5StorageCapacity;
            storage.SetDefaultStoredItemModifiers(GasReservoirConfig.ReservoirStoredItemModifiers);

            go.AddComponent <HighFlowStorage_PortConduitDispenser>().AssignPort(outputPort0);
            go.AddComponent <HighFlowStorage_PortConduitDispenser>().AssignPort(outputPort1);
            go.AddComponent <HighFlowStorage_PortConduitDispenser>().AssignPort(outputPort2);
            go.AddComponent <HighFlowStorage_PortConduitDispenser>().AssignPort(outputPort3);
            go.AddComponent <HighFlowStorage_PortConduitDispenser>().AssignPort(outputPort4);

            foreach (PortDisplayInput port in inputPorts)
            {
                PortConduitConsumer consumer = go.AddComponent <PortConduitConsumer>();
                consumer.ignoreMinMassCheck   = true;
                consumer.forceAlwaysSatisfied = true;
                consumer.alwaysConsume        = true;
                consumer.capacityKG           = storage.capacityKg;
                consumer.AssignPort(port);
            }

            go.AddComponent <HighFlowStorage.BuildingColor>().color = BuildingColor();

            this.AttachPort(go);
        }
        public override void ConfigureBuildingTemplate(GameObject go, Tag prefab_tag)
        {
            go.AddOrGet <Reservoir>();
            Storage storage = BuildingTemplates.CreateDefaultStorage(go, false);

            storage.showDescriptor   = true;
            storage.allowItemRemoval = false;
            storage.storageFilters   = STORAGEFILTERS.LIQUIDS;
            storage.capacityKg       = HighFlowStorageConfig.Config.liquidStorageCapacity;
            storage.SetDefaultStoredItemModifiers(GasReservoirConfig.ReservoirStoredItemModifiers);

            PortConduitDispenser conduitDispenser0 = go.AddComponent <HighFlowStorage_PortConduitDispenser>();

            conduitDispenser0.AssignPort(outputPort0);

            PortConduitDispenser conduitDispenser1 = go.AddComponent <HighFlowStorage_PortConduitDispenser>();

            conduitDispenser1.AssignPort(outputPort1);

            PortConduitDispenser conduitDispenser2 = go.AddComponent <HighFlowStorage_PortConduitDispenser>();

            conduitDispenser2.AssignPort(outputPort2);

            PortConduitConsumer consumer0 = go.AddComponent <PortConduitConsumer>();

            consumer0.conduitType          = ConduitType.Liquid;
            consumer0.ignoreMinMassCheck   = true;
            consumer0.forceAlwaysSatisfied = true;
            consumer0.alwaysConsume        = true;
            consumer0.capacityKG           = storage.capacityKg;
            consumer0.AssignPort(inputPort0);

            PortConduitConsumer consumer1 = go.AddComponent <PortConduitConsumer>();

            consumer1.conduitType          = ConduitType.Liquid;
            consumer1.ignoreMinMassCheck   = true;
            consumer1.forceAlwaysSatisfied = true;
            consumer1.alwaysConsume        = true;
            consumer1.capacityKG           = storage.capacityKg;
            consumer1.AssignPort(inputPort1);

            PortConduitConsumer consumer2 = go.AddComponent <PortConduitConsumer>();

            consumer2.conduitType          = ConduitType.Liquid;
            consumer2.ignoreMinMassCheck   = true;
            consumer2.forceAlwaysSatisfied = true;
            consumer2.alwaysConsume        = true;
            consumer2.capacityKG           = storage.capacityKg;
            consumer2.AssignPort(inputPort2);

            go.AddComponent <HighFlowStorage.BuildingColor>().color = BuildingColor();

            this.AttachPort(go);
        }