Ejemplo n.º 1
0
        public void enviarDatos(int Tiempo)
        {
            for (int i = 0; i < 12; i++)
            {
                //limpiar el puerto
                PortAccess.Output(ADRESS, 0);

                PortAccess.Output(ADRESS, 1);
                //MessageBox.Show("DATO " + 1);
                PortAccess.Output(ADRESS, 3);
                //MessageBox.Show("RELOJ " + 3);
                //Console.Write("1\t");
                Thread.Sleep(Tiempo);

                for (int j = 0; j < 12; j++)
                {
                    PortAccess.Output(ADRESS, tablero[i, j]);
                    //MessageBox.Show("DATO " + tablero[i, j]);
                    PortAccess.Output(ADRESS, tablero[i, j] + 2);
                    //MessageBox.Show("RELOJ " + tablero[i, j] + 2);

                    //Console.Write(tablero[i, j] + "\t");
                    Thread.Sleep(Tiempo);
                }

                PortAccess.Output(ADRESS, 0);
                //MessageBox.Show("DATO " + 0);
                PortAccess.Output(ADRESS, 2);
                Thread.Sleep(Tiempo);
                //MessageBox.Show("RELOJ " + 2);
                //MessageBox.Show("FILA " + i);
                //Console.WriteLine("0");
                //Console.WriteLine("");
            }
        }
Ejemplo n.º 2
0
        public void Output()
        {
            PortAccess.Output(PORT888, D0 + D1 * 2 + D2 * 4 + D3 * 8 + D4 * 16 + D5 * 32 + D6 * 64 + D7 * 128);


            PortAccess.Output(PORT890, STROBE + AUTOFEED * 2 + INIT * 4 + SELECT_IN * 8);
        }
    private void Start()
    {
        if (Options.recordEEG)
        {
            PortAccess.Output(Port.port[0], Trig.startRecording);
            Debug.Log("sending ready signal to amplifiers...");
        }

        if (!socket.isConnected())
        {
            socket.connect(host, port);
            Debug.Log("Connecting to " + host + ":" + port);
        }

        if (socket.isConnected())
        {
            Debug.Log("Connected.");
            hdr             = socket.getHeader();
            bufferConnected = true;
        }
        FRAME = 0;
        TRIAL = 0;
        BLOCK = 0;
        trial = 0;
        state = State.BlockRest;
    }
Ejemplo n.º 4
0
        static void Main()
        {
            Console.WriteLine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location));
            PortAccess access = new PortAccess();

            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            Application.Run(new Form1());
        }
Ejemplo n.º 5
0
 private void Reset_DS() // Makes all the data pins low so the LED's turned off
 {
     using (StreamWriter sw = new StreamWriter(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "report.log"), true, Encoding.UTF8))
     {
         sw.WriteLine("RST IN: " + DateTime.Now.Ticks.ToString());
         sw.Close();
     }
     PortAccess.Output(adress, 0);
     Thread.Sleep(1000);
 }
    /////////////////////////////////////////////////////// MISC. METHODS

    // ___   _      ___   _      ___   _      ___   _      ___   _
    //[(_)] |=|    [(_)] |=|    [(_)] |=|    [(_)] |=|    [(_)] |=|
    // '-`  |_|     '-`  |_|     '-`  |_|     '-`  |_|     '-`  |_|
    ///mmm/  /     /mmm/  /     /mmm/  /     /mmm/  /     /mmm/  /
    //      |____________|____________|____________|____________|
    //                            |            |            |
    //                        ___  \_      ___  \_      ___  \_
    //                       [(_)] |=|    [(_)] |=|    [(_)] |=|
    //                        '-`  |_|     '-`  |_|     '-`  |_|
    //                       /mmm/        /mmm/        /mmm/

    private void SendParallel(int FRAME, int TRIGGER, int ADDRESS)
    {
        if (FRAME <= Frames.trigger)
        {
            PortAccess.Output(ADDRESS, TRIGGER);
        }
        else
        {
            PortAccess.Output(ADDRESS, 0);
        }
    }
    private void RunTrialRest()
    {
        if (timeElapsed < Seconds.trigger)
        {
            PortAccess.Output(Port.port[0], Trig.restTrial);
        }

        if (timeElapsed > Seconds.trialRest)
        {
            state     = State.Trial;
            startTime = Time.time;
        }
    }
Ejemplo n.º 8
0
        private void updateSerialState()
        {
            string win = PortAccess.Open_Serial("COM1");

            if (win == PortAccess.OPENED)
            {
                this.state.Text = "Connecté";
            }
            else
            {
                this.state.Text = win;
            }
        }
Ejemplo n.º 9
0
 void count_binary(object o1, EventArgs e1)         //Makes the leds counting in binary form
 {
     if (i < 256)
     {
         PortAccess.Output(adress, i);
         i += 1;
     }
     else
     {
         ((System.Windows.Forms.Timer)o1).Stop();
         ((System.Windows.Forms.Timer)o1).Tick -= new EventHandler(count_binary);
     }
 }
Ejemplo n.º 10
0
        void dance_LEDs(object o2, EventArgs e2)         //Gives a motion to the LEDs
        {
            if (j < 9)
            {
                switch (j)
                {
                case 0:
                    PortAccess.Output(888, 24);
                    break;

                case 1:
                    PortAccess.Output(888, 36);
                    break;

                case 2:
                    PortAccess.Output(888, 66);
                    break;

                case 3:
                    PortAccess.Output(888, 129);
                    break;

                case 4:
                    PortAccess.Output(888, 0);
                    break;

                case 5:
                    PortAccess.Output(888, 129);
                    break;

                case 6:
                    PortAccess.Output(888, 195);
                    break;

                case 7:
                    PortAccess.Output(888, 231);
                    break;

                case 8:
                    PortAccess.Output(888, 255);
                    break;
                }
            }
            else
            {
                ((System.Windows.Forms.Timer)o2).Stop();
                ((System.Windows.Forms.Timer)o2).Tick -= new EventHandler(dance_LEDs);
            }
            j += 1;
        }
Ejemplo n.º 11
0
    private void OnEnable()
    {
        // Reset position
        PortAccess.Output(Port.port[1], 0);
        transform.position = Vector3.zero;
        // Test
        if (manager.TRIAL >= N.trialsBlock)
        {
            cursor.sprite = manager.CursorCol[manager.taskType];
            compass.SetActive(true);
        }

        hit       = 0;
        xMov      = zMov = 0;
        evaluated = false;
    }
    private void RunTrial()
    {
        if (timeElapsed < Seconds.trigger)
        {
            PortAccess.Output(Port.port[0], trialTrig);
        }

        if (TRIAL < N.trialsBlock)
        {
            if (timeElapsed > Seconds.training)
            {
                trainingCue.SetActive(false);
                EndTrial();
                PortAccess.Output(Port.port[0], Trig.stopAnalysis);
            }
        }
        else
        {
            if (All(evaluated))
            {
                for (int i = 0; i < N.players; i++)
                {
                    evaluated[i] = false;
                }
                target.SetActive(false);
                state     = State.Feedback;
                startTime = Time.time;
                PortAccess.Output(Port.port[0], Trig.stopAnalysis);
            }
            else if (socket != null && bufferConnected)
            {
                hdr     = socket.getHeader();
                nSample = hdr.nSamples;

                if (lastSample < 0)
                {
                    lastSample = nSample;
                }
                if (lastSample != nSample)
                {
                    movement   = socket.getFloatData(nSample - 2, nSample - 1);
                    lastSample = nSample;
                }
            }
        }
    }
    private void QuitGame()
    {
        PortAccess.Output(Port.port[0], Trig.initAnalysis);
        if (bufferConnected)
        {
            socket.disconnect();
            bufferConnected = false;
        }

#if UNITY_EDITOR
        // Application.Quit() does not work in the editor so
        // UnityEditor.EditorApplication.isPlaying need to be set to false to end the game
        UnityEditor.EditorApplication.isPlaying = false;
#else
        Application.Quit();
#endif
    }
 static void Forward(int t, int layers)
 {
     for (int i = 0; i < layers; i++)
     {
         for (int j = 0; j < _LayerStep; j++)
         {
             PortAccess.Output(888, 2);        // 1 decimal = 0001 binary. This will set D0 to high
             System.Threading.Thread.Sleep(t); // delay
             PortAccess.Output(888, 3);        // 2 decimal = 0010 binary. This will set D1 to high
             System.Threading.Thread.Sleep(t); // delay
             PortAccess.Output(888, 1);        // 4 decimal = 0100 binary. This will set D2 to high
             System.Threading.Thread.Sleep(t); // delay
             PortAccess.Output(888, 0);        // 8 decimal = 1000 binary. This will set D3 to high
             System.Threading.Thread.Sleep(t); // delay
         }
     }
     _MovedLayers = _MovedLayers - layers;
 }
    public System.Collections.IEnumerator QuitGame()
    {
        Debug.Log("quitting");

        if (isStopRecording)
        {
            PortAccess.Output(Port.port[0], Trig.stopRecording);
        }

        // write frameData

        float[,] dataToPut = new float[frameData.TRIAL.Count, 9]; // messes with frame rate - so put outside main frame loop

        for (int i = 0; i < frameData.TRIAL.Count; i++)
        {
            dataToPut[i, 0] = frameData.TRIAL[i];
            dataToPut[i, 1] = frameData.FRAME[i];
            dataToPut[i, 2] = frameData.trigger[i];
            dataToPut[i, 3] = frameData.deltaTime[i];
            dataToPut[i, 4] = frameData.lum[i];
            dataToPut[i, 5] = frameData.cmFrames[i];
            dataToPut[i, 6] = frameData.cmStimulus[i];
            dataToPut[i, 7] = frameData.cmTrigger[i];
            dataToPut[i, 8] = frameData.letterClassified[i];
        }

        Write2D(dataToPut, outFileFD, "");

#if UNITY_EDITOR
        // Application.Quit() does not work in the editor so
        // UnityEditor.EditorApplication.isPlaying need to be set to false to end the game
        UnityEditor.EditorApplication.isPlaying = false;
#else
        Application.Quit();
#endif

        yield return(new WaitForSeconds(0.1f)); // to ensure trigger is sent, probably not necessary
    }
Ejemplo n.º 16
0
        private void button1_Click_1(object sender, EventArgs e)
        {
            int contador = 0;
            int datoX    = 0;
            int datoY    = 0;

            for (int i = 0; i < 8; i++)
            {
                for (int j = 0; j < 16; j++)
                {
                    if (matrizBotones[i, j].getEstado())
                    {
                        datoX = matrizBotones[i, j].getCx();
                        datoY = matrizBotones[i, j].getCy();
                        //Console.WriteLine("x: " + matrizBotones[i, j].getCx() + " y: " + matrizBotones[i, j].getCy());
                        MessageBox.Show("x: " + datoX + " y: " + datoY);

                        switch (contador)
                        {
                        case 0:
                            PortAccess.Output(888, datoX);
                            Thread.Sleep(100);
                            contador = 1;
                            break;

                        case 1:
                            PortAccess.Output(888, datoY);
                            Thread.Sleep(1000);
                            contador = 0;
                            break;
                        }
                    }
                    else
                    {
                    }
                }
            }
        }
Ejemplo n.º 17
0
 private void Apply()
 {
     model.Id++;
     PortAccess.write_serial(model.GenerateFGLModel(companyName.Text, model.Id));
 }
Ejemplo n.º 18
0
        private void Input()
        {
            int i = 0;

            i = PortAccess.Input(PORT888);
            if (i == 128)
            {
                D7 = 1;
            }
            else
            {
                D7 = 0;
            }
            if (i == 64)
            {
                D6 = 1;
            }
            else
            {
                D6 = 0;
            }
            if (i == 32)
            {
                D5 = 1;
            }
            else
            {
                D5 = 0;
            }
            if (i == 16)
            {
                D4 = 1;
            }
            else
            {
                D4 = 0;
            }
            if (i == 8)
            {
                D3 = 1;
            }
            else
            {
                D3 = 0;
            }
            if (i == 4)
            {
                D2 = 1;
            }
            else
            {
                D2 = 0;
            }
            if (i == 2)
            {
                D1 = 1;
            }
            else
            {
                D1 = 0;
            }
            if (i == 1)
            {
                D0 = 1;
            }
            else
            {
                D0 = 0;
            }
            i = PortAccess.Input(PORT898);
            if (i == 128)
            {
                BUSY = 0;
            }
            else
            {
                BUSY = 1;
            }
            if (i == 64)
            {
                ACK = 0;
            }
            else
            {
                ACK = 1;
            }
            if (i == 32)
            {
                PE = 0;
            }
            else
            {
                PE = 1;
            }
            if (i == 16)
            {
                SLCT = 0;
            }
            else
            {
                SLCT = 1;
            }
            if (i == 8)
            {
                ERROR = 0;
            }
            else
            {
                ERROR = 1;
            }
            i = PortAccess.Input(PORT890);
            if (i == 8)
            {
                SELECT_IN = 1;
            }
            else
            {
                SELECT_IN = 0;
            }
            if (i == 4)
            {
                INIT = 1;
            }
            else
            {
                INIT = 0;
            }
            if (i == 2)
            {
                AUTOFEED = 1;
            }
            else
            {
                AUTOFEED = 0;
            }
            if (i == 1)
            {
                STROBE = 1;
            }
            else
            {
                STROBE = 0;
            }
        }
    private void ControlLoop()
    {
        if (TRIAL == -1)
        {
            InitialiseTrial();
            return;
        }

        switch (isViewingChat)
        {
        case false:

            if (FRAME == Frames.trial & !isPaused)
            {
                InitialiseTrial();
            }

            if (FRAME < Frames.trial)
            {
                switch (CM.stimulus[FRAME])
                {
                case 1:         // CUE

                    if (isVirtualPhotodiode)
                    {
                        SendParallel(CM.frames[FRAME], target[TRIAL] + 1, Port.port[0]);         // works if frame rate locked
                    }
                    else if (!isVirtualPhotodiode)
                    {
                        if (isTestingNow)
                        {
                            SendParallel(CM.frames[FRAME], 29, Port.port[0]);         // works if frame rate locked
                        }
                        else if (!isTestingNow)
                        {
                            SendParallel(CM.frames[FRAME], target[TRIAL] + 1, Port.port[0]);         // works if frame rate locked
                        }
                    }

                    DisplayCue();

                    /////////////////////////////////////////////// BCI

                    if (isTestingNow)
                    {
                        RealtimeFeedback();
                    }

                    break;

                case 2:         // FLICKER

                    if (isVirtualPhotodiode)
                    {
                        SendParallel(CM.frames[FRAME], target[TRIAL] + 101, Port.port[0]);         // works if frame rate locked
                    }
                    else if (!isVirtualPhotodiode)
                    {
                        if (isTestingNow)
                        {
                            SendParallel(CM.frames[FRAME], 129, Port.port[0]);         // works if frame rate locked
                        }
                        else if (!isTestingNow)
                        {
                            SendParallel(CM.frames[FRAME], target[TRIAL] + 101, Port.port[0]);         // works if frame rate locked
                        }
                    }

                    DisplayFlicker();
                    break;
                }

                // frameData

                frameData.TRIAL.Add((float)TRIAL);     // try multi-threading the save in future
                frameData.FRAME.Add(FRAME);
                frameData.trigger.Add(PortAccess.Input(Port.port[0]));
                frameData.deltaTime.Add(Time.deltaTime);
                frameData.lum.Add(LUM);

                frameData.cmFrames.Add((float)CM.frames[FRAME]);
                frameData.cmStimulus.Add((float)CM.stimulus[FRAME]);
                frameData.cmTrigger.Add((float)CM.trigger[FRAME]);

                frameData.letterClassified.Add(letterClassified);     // frameData.flipTimeStart, frameData.flipTimeStop

                FRAME++;

                if (isTrain & TRIAL < nTrialsTrain & FRAME == 72)     // 0.5 s completed, skip ahead to flicker, assumes 144 Hz
                {
                    FRAME = 108;
                }
            }

            break;

        case true:
            DisplayChat();
            break;
        }
    }
    float chatDefaultTime = 2; // for virtualPhotodiode to exit screen

    private void DisplayChat()
    {
        PortAccess.Output(Port.port[0], Trig.viewingChat); // send trigger for viewing chat

        // CheckMessages

        MessagingInterfaceIDX();

        // P2 STATUS

        switch ((int)statusR)
        {
        case CODE.spelling:
            chatIcon.SetActive(true);
            break;

        case CODE.viewingChat:
            chatIcon.SetActive(false);
            break;

        default:
            chatIcon.SetActive(false);
            break;
        }

        // end chat

        if (isFakeSwitch) // for testing - set automatically to true if isVirtualPhotodiode
        {
            if (Time.time - chatStartTime > chatDefaultTime)
            {
                isViewingChat = false;
            }
        }
        else if (!isVirtualPhotodiode)
        {
            GetClassifiedLetter();

            if (letterClassified == CODE.enterKey) // enter artifact key
            {
                isViewingChat = false;
            }
        }

        // clean up

        if (isViewingChat == false)
        {
            Debug.Log("sw " + sw.ElapsedMilliseconds);
            PortAccess.Output(Port.port[0], 0); // try to reset port

            if (isPhotoDiode == true)
            {
                PHOTODIODE.enabled = true;
            }

            // GameObjects

            if (isVirtualPhotodiode)
            {
                CUE.SetActive(true);
            }

            BUBBLES.SetActive(false);
            PH.SetActive(true);
            LETTER.SetActive(true);
            STATUS.SetActive(true);
            outputText.enabled = true;
            outputWindow.SetActive(true);

            chatIcon.SetActive(false);
            letterClassified = float.NaN; // reset nSamples to avoid picking up noise trigger on the way out, and getting things out of alignment

            SendStatus(CODE.spelling);
            FRAME = Frames.trial; // advance to next trial - 28/10/2018 9:59 PM
        }
    }
    private void Update()
    {
        // Write Frame Data
        frameData = new float[1, 16];
        FRAME++;
        frameData[0, (int)FrameData.trial] = TRIAL + 1;
        frameData[0, (int)FrameData.block] = BLOCK + 1;
        frameData[0, (int)FrameData.frame] = FRAME;

        if (TRIAL == N.trialsTotal)
        {
            QuitGame();
        }

        trigger     = PortAccess.Input(Port.port[0]);
        timeElapsed = Time.time - startTime;

        switch (state)
        {
        case State.Inactive:
            if (!Options.recordEEG)
            {
                StartNewTrial();
            }
            else if (trigger == 0)
            {
                StartNewTrial();
            }
            break;

        case State.BlockRest:
            if (!UIEnd.activeSelf)
            {
                if (BLOCK != 0)
                {
                    foreach (Text tt in EndText)
                    {
                        tt.text = "Please sit still and wait for the next block.";
                    }
                }
                else
                {
                    foreach (Text tt in EndText)
                    {
                        tt.text = "Please sit still and wait for the start of the experiment.";
                    }
                }

                UIEnd.SetActive(true);
                startTime = Time.time;
            }

            if (BLOCK == 0 || timeElapsed > Seconds.blockRest)
            {
                if (BLOCK != 0)
                {
                    foreach (Text tt in EndText)
                    {
                        tt.text = "BLOCK " + BLOCK.ToString() + " of " + (N.blocks - 1).ToString() + " blocks";
                    }
                }

                if (Input.GetKeyUp(KeyCode.Space))
                {
                    UIEnd.SetActive(false);
                    state = State.Inactive;
                    PortAccess.Output(Port.port[0], Trig.initAnalysis);
                }
            }
            break;

        case State.TrialRest:
            RunTrialRest();
            break;

        case State.Trial:
            RunTrial();
            break;

        case State.Feedback:
            if (timeElapsed > Seconds.feedback)
            {
                EndTrial();
            }
            break;
        }

        frameData[0, (int)FrameData.time]    = Time.time;
        frameData[0, (int)FrameData.trigger] = PortAccess.Input(Port.port[0]);
        frameData[0, (int)FrameData.state]   = (int)state;
        for (int i = 0; i < N.players; i++)
        {
            frameData[0, i * 5 + 6]  = movement[0, i];
            frameData[0, i * 5 + 7]  = movement[1, i];
            frameData[0, i * 5 + 8]  = players[i].transform.position.x;
            frameData[0, i * 5 + 9]  = players[i].transform.position.z;
            frameData[0, i * 5 + 10] = players[i].hit;
        }
        Write2D(frameData, Str.frameMatrixTXT);
    }
Ejemplo n.º 22
0
 public PortAccess()
 {
     PortAccess.boca_com = this;
 }
Ejemplo n.º 23
0
        private void PortNumCalc()
        {
            int value = 0;

            if (checkBoxD0.Checked)
            {
                value += (int)Math.Pow(2, 0);
                LoadPict(true, pictureBoxD0);
            }
            else
            {
                LoadPict(false, pictureBoxD0);
            }
            value += 0;

            if (checkBoxD1.Checked)
            {
                value += (int)Math.Pow(2, 1);
                LoadPict(true, pictureBoxD1);
            }
            else
            {
                LoadPict(false, pictureBoxD1);
            }
            value += 0;

            if (checkBoxD2.Checked)
            {
                value += (int)Math.Pow(2, 2);
                LoadPict(true, pictureBoxD2);
            }
            else
            {
                LoadPict(false, pictureBoxD2);
            }
            value += 0;

            if (checkBoxD3.Checked)
            {
                value += (int)Math.Pow(2, 3);
                LoadPict(true, pictureBoxD3);
            }
            else
            {
                LoadPict(false, pictureBoxD3);
            }
            value += 0;

            if (checkBoxD4.Checked)
            {
                value += (int)Math.Pow(2, 4);
                LoadPict(true, pictureBoxD4);
            }
            else
            {
                LoadPict(false, pictureBoxD4);
            }
            value += 0;

            if (checkBoxD5.Checked)
            {
                value += (int)Math.Pow(2, 5);
                LoadPict(true, pictureBoxD5);
            }
            else
            {
                LoadPict(false, pictureBoxD5);
            }
            value += 0;

            if (checkBoxD6.Checked)
            {
                value += (int)Math.Pow(2, 6);
                LoadPict(true, pictureBoxD6);
            }
            else
            {
                LoadPict(false, pictureBoxD6);
            }
            value += 0;

            if (checkBoxD7.Checked)
            {
                value += (int)Math.Pow(2, 7);
                LoadPict(true, pictureBoxD7);
            }
            else
            {
                LoadPict(false, pictureBoxD7);
            }
            value += 0;

            PortAccess.Output(adress, value);
        }
Ejemplo n.º 24
0
        void onCheckBoxClick(object sender, EventArgs e)         //For checkboxes and the imageboxes you can also use a loop here
        {
            int value = 0;

            if (checkBox_Pin1.Checked)
            {
                value += (int)Math.Pow(2, 0);
                LoadNewPict_D0();
            }
            else
            {
                LoadOldPict_D0();
            }
            value += 0;

            if (checkBox_Pin2.Checked)
            {
                value += (int)Math.Pow(2, 1);
                LoadNewPict_D1();
            }
            else
            {
                LoadOldPict_D1();
            }
            value += 0;

            if (checkBox_Pin3.Checked)
            {
                value += (int)Math.Pow(2, 2);
                LoadNewPict_D2();
            }
            else
            {
                LoadOldPict_D2();
            }
            value += 0;

            if (checkBox_Pin4.Checked)
            {
                value += (int)Math.Pow(2, 3);
                LoadNewPict_D3();
            }
            else
            {
                LoadOldPict_D3();
            }
            value += 0;

            if (checkBox_Pin5.Checked)
            {
                value += (int)Math.Pow(2, 4);
                LoadNewPict_D4();
            }
            else
            {
                LoadOldPict_D4();
            }
            value += 0;

            if (checkBox_Pin6.Checked)
            {
                value += (int)Math.Pow(2, 5);
                LoadNewPict_D5();
            }
            else
            {
                LoadOldPict_D5();
            }
            value += 0;

            if (checkBox_Pin7.Checked)
            {
                value += (int)Math.Pow(2, 6);
                LoadNewPict_D6();
            }
            else
            {
                LoadOldPict_D6();
            }
            value += 0;

            if (checkBox_Pin8.Checked)
            {
                value += (int)Math.Pow(2, 7);
                LoadNewPict_D7();
            }
            else
            {
                LoadOldPict_D7();
            }
            value += 0;


            PortAccess.Output(adress, value);
        }
Ejemplo n.º 25
0
 private void button_Send_Bits_Click(object sender, System.EventArgs e)         // Sends decimal to data pins
 {
     PortAccess.Output(adress, Int32.Parse(this.textBox_byte.Text));
 }
Ejemplo n.º 26
0
 public PortAttribute(int address, PortAccess access)
 {
     Address = address;
     Access  = access;
 }
Ejemplo n.º 27
0
 private void Reset_LEDs() // Makes all the data pins low so the LED's turned off
 {
     PortAccess.Output(adress, 0);
 }