public static void RecordCmdOutputDataSize(int cmdId, long dataSize) { PorcessCmdMoniter moniter = null; if (!ProcessSessionTask.cmdMoniter.TryGetValue(cmdId, out moniter)) { moniter = new PorcessCmdMoniter(cmdId, 0L); moniter = ProcessSessionTask.cmdMoniter.GetOrAdd(cmdId, moniter); } moniter.OnOutputData(dataSize); }
public static void RecordCmdDetail2(int cmdId, long processTime, long waitTime) { PorcessCmdMoniter moniter = null; if (!ProcessSessionTask.cmdMoniter.TryGetValue(cmdId, out moniter)) { moniter = new PorcessCmdMoniter(cmdId, processTime); moniter = ProcessSessionTask.cmdMoniter.GetOrAdd(cmdId, moniter); } moniter.onProcess(processTime, waitTime); }
public static void RecordCmdDetail(int cmdId, long processTime, long dataSize, TCPProcessCmdResults result) { PorcessCmdMoniter moniter = null; if (!ProcessSessionTask.cmdMoniter.TryGetValue(cmdId, out moniter)) { moniter = new PorcessCmdMoniter(cmdId, processTime); moniter = ProcessSessionTask.cmdMoniter.GetOrAdd(cmdId, moniter); } moniter.onProcessNoWait(processTime, dataSize, result); }
/// <summary> /// 命令包接收完毕后的回调事件 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private bool TCPCmdPacketEvent(object sender) { TCPInPacket tcpInPacket = sender as TCPInPacket; //接收到了完整的命令包 TCPOutPacket tcpOutPacket = null; TCPProcessCmdResults result = TCPProcessCmdResults.RESULT_FAILED; GameServerClient client = null; if (!gameServerClients.TryGetValue(tcpInPacket.CurrentSocket, out client)) { LogManager.WriteLog(LogTypes.Error, string.Format("未建立会话或会话已关闭: {0},{1}, 关闭连接", (TCPGameServerCmds)tcpInPacket.PacketCmdID, Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket))); return(false); } //接收到了完整的命令包 long processBeginTime = TimeUtil.NowEx(); result = TCPCmdHandler.ProcessCmd(client, DBMgr, tcpOutPacketPool, tcpInPacket.PacketCmdID, tcpInPacket.GetPacketBytes(), tcpInPacket.PacketDataSize, out tcpOutPacket); long processTime = (TimeUtil.NowEx() - processBeginTime); if (result == TCPProcessCmdResults.RESULT_DATA && null != tcpOutPacket) { //向对方发送数据 socketListener.SendData(tcpInPacket.CurrentSocket, tcpOutPacket); } else if (result == TCPProcessCmdResults.RESULT_FAILED)//解析失败, 直接关闭连接 { LogManager.WriteLog(LogTypes.Error, string.Format("解析并执行命令失败: {0},{1}, 关闭连接", (TCPGameServerCmds)tcpInPacket.PacketCmdID, Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket))); //socketListener.CloseSocket(tcpInPacket.CurrentSocket); return(false); } lock (cmdMoniter) //锁定命令监控对象 { int cmdID = tcpInPacket.PacketCmdID; PorcessCmdMoniter moniter = null; if (!cmdMoniter.TryGetValue(cmdID, out moniter)) { moniter = new PorcessCmdMoniter(cmdID, processTime); cmdMoniter.Add(cmdID, moniter); } moniter.onProcessNoWait(processTime); } return(true); }
private bool TCPCmdPacketEvent(object sender) { TCPInPacket tcpInPacket = sender as TCPInPacket; TCPOutPacket tcpOutPacket = null; GameServerClient client = null; bool result2; if (!this.gameServerClients.TryGetValue(tcpInPacket.CurrentSocket, out client)) { LogManager.WriteLog(LogTypes.Error, string.Format("未建立会话或会话已关闭: {0},{1}, 关闭连接", (TCPGameServerCmds)tcpInPacket.PacketCmdID, Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket)), null, true); result2 = false; } else { TCPManager.CurrentClient = client; long processBeginTime = TimeUtil.NowEx(); TCPProcessCmdResults result = TCPCmdHandler.ProcessCmd(client, this.DBMgr, this.tcpOutPacketPool, (int)tcpInPacket.PacketCmdID, tcpInPacket.GetPacketBytes(), tcpInPacket.PacketDataSize, out tcpOutPacket); long processTime = TimeUtil.NowEx() - processBeginTime; if (result == TCPProcessCmdResults.RESULT_DATA && null != tcpOutPacket) { this.socketListener.SendData(tcpInPacket.CurrentSocket, tcpOutPacket); } else if (result == TCPProcessCmdResults.RESULT_FAILED) { LogManager.WriteLog(LogTypes.Error, string.Format("解析并执行命令失败: {0},{1}, 关闭连接", (TCPGameServerCmds)tcpInPacket.PacketCmdID, Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket)), null, true); return(false); } lock (TCPManager.cmdMoniter) { int cmdID = (int)tcpInPacket.PacketCmdID; PorcessCmdMoniter moniter = null; if (!TCPManager.cmdMoniter.TryGetValue(cmdID, out moniter)) { moniter = new PorcessCmdMoniter(cmdID, processTime); TCPManager.cmdMoniter.Add(cmdID, moniter); } moniter.onProcessNoWait(processTime); } TCPManager.CurrentClient = null; result2 = true; } return(result2); }
/// <summary> /// 命令包接收完毕后的回调事件 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private bool TCPCmdPacketEvent(object sender, int doType) { TCPInPacket tcpInPacket = sender as TCPInPacket; if (0 == doType) //正常的登录指令包 { int thisTimeCheckTicks = 0; int checkErrorCode = 0; //这里实际上是有一个指令流的拷贝,占用的很零碎的内存,这个是否考虑使用内存池???? byte[] bytesData = CheckClientDataValid(tcpInPacket.PacketCmdID, tcpInPacket.GetPacketBytes(), tcpInPacket.PacketDataSize, tcpInPacket.LastCheckTicks, out thisTimeCheckTicks, out checkErrorCode); if (null != bytesData) { tcpInPacket.LastCheckTicks = thisTimeCheckTicks; //记忆此次的心跳数据 //#if false if (UseWorkerPool) { //杰隆的异步处理指令入口代码 TCPCmdWrapper wrapper = TCPCmdWrapper.Get(this, tcpInPacket.CurrentSocket, tcpClientPool, tcpRandKey, tcpOutPacketPool, tcpInPacket.PacketCmdID, bytesData, tcpInPacket.PacketDataSize - 1 - 4); TCPSession session = null; if (GameManager.FlagOptimizeLock3) { if (null != tcpInPacket.CurrentSocket) { session = tcpInPacket.CurrentSocket.session; } if (null == session) { LogManager.WriteLog(LogTypes.Error, string.Format("未与客户端建立会话: {0},{1}, 错误码:{2}, 关闭连接", (TCPGameServerCmds)tcpInPacket.PacketCmdID, Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket), checkErrorCode)); return(false); } } else { lock (tcpSessions) { if (!tcpSessions.TryGetValue(tcpInPacket.CurrentSocket, out session)) { LogManager.WriteLog(LogTypes.Error, string.Format("未与客户端建立会话: {0},{1}, 错误码:{2}, 关闭连接", (TCPGameServerCmds)tcpInPacket.PacketCmdID, Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket), checkErrorCode)); return(false); } } } int posCmdNum = 0; session.addTCPCmdWrapper(wrapper, out posCmdNum); if (posCmdNum > 0) { int banSpeedUpMinutes = GameManager.GameConfigMgr.GetGameConfigItemInt("ban-speed-up-minutes2", 10); //加速禁止登陆的时间 GameClient client = GameManager.ClientMgr.FindClient(tcpInPacket.CurrentSocket); if (null != client) { GameManager.ClientMgr.NotifyImportantMsg(this.MySocketListener, tcpOutPacketPool, client, StringUtil.substitute(Global.GetLang("本游戏禁止使用加速软件,{0}分钟内将禁止登陆!"), banSpeedUpMinutes), GameInfoTypeIndexes.Error, ShowGameInfoTypes.HintAndBox); BanManager.BanRoleName(Global.FormatRoleName(client, client.ClientData.RoleName), banSpeedUpMinutes); } LogManager.WriteLog(LogTypes.Error, string.Format("通过POSITION指令判断客户端加速: {0}, 指令个数:{1}, 断开连接", Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket), posCmdNum)); return(false); } taskExecutor.execute(new ProcessSessionTask(session)); } //#else else { TCPSession session = null; if (GameManager.FlagOptimizeLock3) { if (null != tcpInPacket.CurrentSocket) { session = tcpInPacket.CurrentSocket.session; } if (null == session) { LogManager.WriteLog(LogTypes.Error, string.Format("未与客户端建立会话: {0},{1}, 错误码:{2}, 关闭连接", (TCPGameServerCmds)tcpInPacket.PacketCmdID, Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket), checkErrorCode)); return(false); } } else { lock (tcpSessions) { if (!tcpSessions.TryGetValue(tcpInPacket.CurrentSocket, out session)) { LogManager.WriteLog(LogTypes.Error, string.Format("未与客户端建立会话: {0},{1}, 错误码:{2}, 关闭连接", (TCPGameServerCmds)tcpInPacket.PacketCmdID, Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket), checkErrorCode)); return(false); } } } int posCmdNum = 0; session.CheckCmdNum(tcpInPacket.PacketCmdID, out posCmdNum); if (posCmdNum > 0) { int banSpeedUpMinutes = GameManager.GameConfigMgr.GetGameConfigItemInt("ban-speed-up-minutes2", 10); //加速禁止登陆的时间 GameClient client = GameManager.ClientMgr.FindClient(tcpInPacket.CurrentSocket); if (null != client) { GameManager.ClientMgr.NotifyImportantMsg(this.MySocketListener, tcpOutPacketPool, client, StringUtil.substitute(Global.GetLang("本游戏禁止使用加速软件,{0}分钟内将禁止登陆!"), banSpeedUpMinutes), GameInfoTypeIndexes.Error, ShowGameInfoTypes.HintAndBox); BanManager.BanRoleName(Global.FormatRoleName(client, client.ClientData.RoleName), banSpeedUpMinutes); } LogManager.WriteLog(LogTypes.Error, string.Format("通过POSITION指令判断客户端加速: {0}, 指令个数:{1}, 断开连接", Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket), posCmdNum)); return(false); } TCPOutPacket tcpOutPacket = null; long processBeginTime = TimeUtil.NowEx(); TCPProcessCmdResults result = TCPCmdHandler.ProcessCmd(this, tcpInPacket.CurrentSocket, tcpClientPool, tcpRandKey, tcpOutPacketPool, tcpInPacket.PacketCmdID, bytesData, tcpInPacket.PacketDataSize - 1 - 4, out tcpOutPacket); long processTime = (TimeUtil.NowEx() - processBeginTime); if (GameManager.StatisticsMode > 0 || processTime > 50 || result == TCPProcessCmdResults.RESULT_FAILED) { lock (ProcessSessionTask.cmdMoniter) //锁定命令监控对象 { int cmdID = tcpInPacket.PacketCmdID; PorcessCmdMoniter moniter = null; if (!ProcessSessionTask.cmdMoniter.TryGetValue(cmdID, out moniter)) { moniter = new PorcessCmdMoniter(cmdID, processTime); ProcessSessionTask.cmdMoniter.Add(cmdID, moniter); } moniter.onProcessNoWait(processTime, result); } } if (result == TCPProcessCmdResults.RESULT_DATA && null != tcpOutPacket) { //向登陆客户端返回数据 socketListener.SendData(tcpInPacket.CurrentSocket, tcpOutPacket); } else if (result == TCPProcessCmdResults.RESULT_FAILED)//解析失败, 直接关闭连接 { LogManager.WriteLog(LogTypes.Error, string.Format("解析并执行命令失败: {0},{1}, 关闭连接", (TCPGameServerCmds)tcpInPacket.PacketCmdID, Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket))); return(false); } } //#endif } else { LogManager.WriteLog(LogTypes.Error, string.Format("校验客户端发送的指令数据完整性失败: {0},{1}, 错误码:{2}, 关闭连接", (TCPGameServerCmds)tcpInPacket.PacketCmdID, Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket), checkErrorCode)); return(false); } } else if (1 == doType) //正常的登录指令包//策略验证请求 { //直接发送策略数据 DirectSendPolicyFileData(tcpInPacket); } else { LogManager.WriteLog(LogTypes.Error, string.Format("解析并执行命令时类型未知: {0},{1}, 关闭连接", (TCPGameServerCmds)tcpInPacket.PacketCmdID, Global.GetSocketRemoteEndPoint(tcpInPacket.CurrentSocket))); //socketListener.CloseSocket(tcpInPacket.CurrentSocket); return(false); } return(true); }