private void OnCollisionEnter(Collision other) { if (!other.transform.CompareTag("Platform")) { return; } // Play land sound audioPlayer.Play("Land"); // Reset audio pitch audioPlayer.ResetPitch(); // Spawn new platform gameController.SpawnPlatform(); // Trigger landing animations animator.SetTrigger(Land); gameController.currentPlatform.GetComponent <Animator>().SetTrigger(Land); // Camera start following player mainCamera.IsFollowing = true; isGrounded = true; // Pad active pad.SetActive(true); // Calculate next perfect path perfectPath.CalculateNextPath(gameController.nextPlatform, this); // Add an explosion Instantiate(explosion, transform.position, explosion.transform.rotation); if (gameController.GameState == GameState.Started) { // Init pop up text popUpText.Init(quotes[Random.Range(0, quotes.Length)]); // Add score gameController.AddScore(1); } // Shake camera cameraShake.Shake(); }