Ejemplo n.º 1
0
 private void ShootBullet()
 {
     if (Time.time >= nextShoot)
     {
         nextShoot = Time.time + delay;
         Bullet bullet = pooling.Get();
         bullet.transform.position = spawnBullet.position;
         bullet.transform.rotation = spawnBullet.rotation;
         SoundManager.instance.PlayOneShot(clipShoot);
     }
 }