private void Start() { mg = new MeshGen(Materials); mg.SetTarget(gameObject); tempIndices = new PoolRing <List <int> >(4); if (AutoGenerate) { Generate(Seed); } }
private void OnValidate() { Species.ClampValues(); if (AutoGenerate) { if (mg == null) { mg = new MeshGen(Materials); mg.SetTarget(gameObject); tempIndices = new PoolRing <List <int> >(4); } Generate(Seed); } }