public static UnityEngine.Object InstantiateThroughObjectManager(UnityEngine.Object prefab, Vector3 position, Quaternion rotation, string pathName = null) { return(PoolModel.GetModel(prefab, position, rotation)); }
public static UnityEngine.Object InstantiateThroughObjectManager(UnityEngine.Object prefab, Vector3 position, Quaternion rotation, string pathName = null) { return(PoolModel.GetModel(prefab, position, rotation)); }