/// <summary> /// Manager who handles all the drawing and effect applying. /// </summary> public DrawManager() { _defaultEffect = Game1.Instance.Content.Load<Effect>("effect/reset"); _targetPool = new Pool<RenderTarget2D>(createRT); _targetPool.Preallocate(2); _fireAndForgetEffects = new List<BaseEffect>(); //_lastFrame = _targetPool.GetFreeItem(); }