Ejemplo n.º 1
0
        public static void PolygonCollider_ContainsPoint(float x1, float y1, float w, float h, float x2, float y2, bool shouldContain)
        {
            using (var quadBody = new DynamicBody()) {
                quadBody.SetWorldPosition(new Vector2(x1, y1));
                quadBody.Collider = PolygonCollider.CreateRectangle(w, h);
                quadBody.Initialize(null);

                Assert.AreEqual(shouldContain, quadBody.Collider.Contains(new Vector2(x2, y2)));
            }
        }
Ejemplo n.º 2
0
        public static void CircleCollider_ContainsQuadTest(float x1, float y1, float r1, float x2, float y2, float w, float h, bool shouldContain)
        {
            using (var circleBody = new DynamicBody())
                using (var quadBody = new DynamicBody()) {
                    circleBody.SetWorldPosition(new Vector2(x1, y1));
                    circleBody.Collider = new CircleCollider(r1);
                    circleBody.Initialize(null);

                    quadBody.SetWorldPosition(new Vector2(x2, y2));
                    quadBody.Collider = PolygonCollider.CreateRectangle(w, h);
                    quadBody.Initialize(null);

                    Assert.AreEqual(shouldContain, circleBody.Collider.Contains(quadBody.Collider));
                }
        }
Ejemplo n.º 3
0
        public static void PolygonCollider_ContainsPolygon(float x1, float y1, float w1, float h1, float x2, float y2, float w2, float h2, bool shouldContain)
        {
            using (var quadBody1 = new DynamicBody())
                using (var quadBody2 = new DynamicBody()) {
                    quadBody1.SetWorldPosition(new Vector2(x1, y1));
                    quadBody1.Collider = PolygonCollider.CreateRectangle(w1, w1);
                    quadBody1.Initialize(null);

                    quadBody2.SetWorldPosition(new Vector2(x2, y2));
                    quadBody2.Collider = PolygonCollider.CreateRectangle(w2, w2);
                    quadBody2.Initialize(null);

                    Assert.AreEqual(shouldContain, quadBody1.Collider.Contains(quadBody2.Collider));
                }
        }
Ejemplo n.º 4
0
        public static void PolyGonCollider_QuadIsHitByTest(float qx, float qy, float qw, float qh, float rx, float ry, float directionX, float directionY, float distance, bool shouldHit, float ix = 0f, float iy = 0f, float nx = 0f, float ny = 0f)
        {
            using (var quadBody = new DynamicBody()) {
                quadBody.SetWorldPosition(new Vector2(qx, qy));
                quadBody.Collider = PolygonCollider.CreateRectangle(qw, qh);
                quadBody.Initialize(null);

                var ray = new LineSegment(new Vector2(rx, ry), new Vector2(directionX, directionY), distance);
                Assert.AreEqual(shouldHit, quadBody.Collider.IsHitBy(ray, out var hit));

                if (shouldHit)
                {
                    var normal       = new Vector2(nx, ny);
                    var intersection = new Vector2(ix, iy);

                    Assert.AreEqual(normal, hit.Normal);
                    Assert.AreEqual(intersection, hit.ContactPoint);
                    Assert.AreEqual(quadBody.Collider, hit.Collider);
                }
            }
        }
Ejemplo n.º 5
0
        public static void CircleCollider_CollidesWithQuadTest(float x1, float y1, float r1, float x2, float y2, float w, float h, bool collisionOccured)
        {
            using (var circleBody = new DynamicBody())
                using (var quadBody = new DynamicBody()) {
                    circleBody.SetWorldPosition(new Vector2(x1, y1));
                    circleBody.Collider = new CircleCollider(r1);
                    circleBody.Initialize(null);

                    quadBody.SetWorldPosition(new Vector2(x2, y2));
                    quadBody.Collider = PolygonCollider.CreateRectangle(w, h);
                    quadBody.Initialize(null);

                    Assert.AreEqual(collisionOccured, circleBody.Collider.CollidesWith(quadBody.Collider, out var collision1));
                    Assert.AreEqual(collisionOccured, quadBody.Collider.CollidesWith(circleBody.Collider, out var collision2));

                    if (collisionOccured)
                    {
                        Assert.AreEqual(collision1.MinimumTranslationVector.Length(), collision2.MinimumTranslationVector.Length(), 0.0001f);
                        Assert.AreEqual(collision1.FirstCollider, collision2.SecondCollider);
                        Assert.AreEqual(collision1.SecondCollider, collision2.FirstCollider);
                        Assert.AreEqual(collision1.FirstContainsSecond, collision2.SecondContainsFirst);
                        Assert.AreEqual(collision1.SecondContainsFirst, collision2.FirstContainsSecond);

                        var originalPosition = circleBody.WorldTransform.Position;
                        circleBody.SetWorldPosition(originalPosition + collision1.MinimumTranslationVector);
                        Assert.False(circleBody.Collider.CollidesWith(quadBody.Collider, out collision1));
                        circleBody.SetWorldPosition(originalPosition);

                        quadBody.SetWorldPosition(quadBody.WorldTransform.Position + collision2.MinimumTranslationVector);
                        Assert.False(quadBody.Collider.CollidesWith(circleBody.Collider, out collision2));
                    }
                    else
                    {
                        Assert.Null(collision1);
                        Assert.Null(collision2);
                    }
                }
        }
Ejemplo n.º 6
0
        protected override void LoadContent()
        {
            base.LoadContent();
            var scene = new Scene();

            var camera = new Camera();

            scene.AddChild(camera);

            var physicsModule = scene.AddModule <PhysicsModule>(1f / 60f);

            physicsModule.Gravity = new Gravity(new Vector2(0f, -9f));

            var circleBody = new DynamicBody();

            circleBody.LocalPosition -= new Vector2(0f, 3f);
            circleBody.IsKinematic    = true;
            circleBody.Mass           = 3f;
            var circleCollider = new CircleCollider(0.75f);

            circleBody.Collider = circleCollider;
            var circleDrawer = new ColliderDrawer();

            circleBody.AddChild(circleDrawer);
            circleDrawer.Color         = Color.Green;
            circleDrawer.LineThickness = 2f;
            circleBody.AddChild(new VelocityChanger());
            scene.AddChild(circleBody);

            for (var y = 0; y < 1; y++)
            {
                for (var x = 0; x < 1; x++)
                {
                    var smallCircleBody = new DynamicBody {
                        Name = $"small circle {x}"
                    };
                    smallCircleBody.LocalPosition -= new Vector2(-3 + x, -1f + y);
                    smallCircleBody.IsKinematic    = true;
                    smallCircleBody.Mass           = 1f;
                    var smallCircleCollider = new CircleCollider(0.3f);
                    smallCircleBody.Collider        = smallCircleCollider;
                    smallCircleBody.PhysicsMaterial = new PhysicsMaterial(1f, 0f);
                    var smallCircleDrawer = new ColliderDrawer();
                    smallCircleBody.AddChild(smallCircleDrawer);
                    smallCircleDrawer.Color         = Color.OrangeRed;
                    smallCircleDrawer.LineThickness = 1f;
                    scene.AddChild(smallCircleBody);
                }
            }

            var rectangleBody = new Body();

            rectangleBody.Collider        = PolygonCollider.CreateRectangle(10f, 1f);
            rectangleBody.PhysicsMaterial = new PhysicsMaterial(0.5f, 1f);
            rectangleBody.LocalPosition  -= new Vector2(0f, 4f);
            var rectangleDrawer = new ColliderDrawer();

            rectangleBody.AddChild(rectangleDrawer);
            rectangleDrawer.Color         = Color.White;
            rectangleDrawer.LineThickness = 1f;
            scene.AddChild(rectangleBody);

            var angleBody1 = new Body();

            angleBody1.Collider        = new LineCollider(new Vector2(-8f, 4f), new Vector2(-5f, -3.5f));
            angleBody1.PhysicsMaterial = new PhysicsMaterial(0.5f, 1f);
            var angleDrawer1 = new ColliderDrawer();

            angleBody1.AddChild(angleDrawer1);
            angleDrawer1.Color         = Color.White;
            angleDrawer1.LineThickness = 1f;
            scene.AddChild(angleBody1);

            var angleBody2 = new Body();

            angleBody2.Collider        = new LineCollider(new Vector2(8f, 4f), new Vector2(5f, -3.5f));
            angleBody2.PhysicsMaterial = new PhysicsMaterial(0.5f, 1f);
            var angleDrawer2 = new ColliderDrawer();

            angleBody2.AddChild(angleDrawer2);
            angleDrawer2.Color         = Color.White;
            angleDrawer2.LineThickness = 1f;
            scene.AddChild(angleBody2);

            var lineBody = new Body();

            lineBody.Collider        = new LineCollider(new Vector2(-8f, 4f), new Vector2(8f, 4f));
            lineBody.PhysicsMaterial = new PhysicsMaterial(0.5f, 1f);
            var lineDrawer = new ColliderDrawer();

            lineBody.AddChild(lineDrawer);
            lineDrawer.Color         = Color.White;
            lineDrawer.LineThickness = 1f;
            scene.AddChild(lineBody);

            scene.SaveToFile(@"TestGame - CurrentLevel.json", new Serializer());
            this.CurrentScene = new Serializer().Deserialize <Scene>(@"TestGame - CurrentLevel.json");
        }