Ejemplo n.º 1
0
 //==========================================================================
 // start a new game
 internal void NewGame()
 {
     _polygame.NewBoard(ChooserKinds.Mcts, StepCount, MaxDepth);
     _polygame.Reseed(++Seed);
     TimePlayed = TimeSpan.Zero;
     UpdatePieces();
 }
Ejemplo n.º 2
0
        //==========================================================================
        internal void PlayTurns(int initseed, int ngames, int nsteps, int arandom, int brandom)
        {
            var maxdepth = 9;

            _out.WriteLine("\nPlay turns '{0}' seed={1} games={2} steps={3} maxdepth={4} random A={5} B={6}\n",
                           Game.Title, initseed, ngames, nsteps, maxdepth, arandom, brandom);

            var score = new Dictionary <Pair <string, ResultKinds>, int>();

            for (int seed = initseed; seed < initseed + ngames; seed++)
            {
                Game.Reseed(seed);
                Game.NewBoard();
                if (Logger.Level >= 2)
                {
                    ShowState();
                }
                Game.StepCount = nsteps;
                Game.MaxDepth  = maxdepth;
                var pick = 0;
                for (int moveno = 0; ; moveno++)
                {
                    if (Game.GameResult != ResultKinds.None)
                    {
                        break;
                    }
                    // which to use?
                    var nrandom = (Game.TurnPlayer == Game.FirstPlayer) ? arandom : brandom;
                    // means get user input
                    if (nrandom == -1)
                    {
                        ShowBoard();
                        ShowMoves();
                        do
                        {
                            pick = -1;
                            var prompt = String.Format("[{0}] Your move (of {1}): ", Logger.Level, Game.LegalMoves.Count);
                            var input  = Program.GetInput(prompt, "|[rn]?[0-9]+");
                            if (input == "")
                            {
                                return;
                            }
                            if (input.StartsWith("n"))
                            {
                                Logger.Level = input.Substring(1).SafeIntParse() ?? Logger.Level;
                            }
                            else if (input == "r")
                            {
                                Game.NewBoard();
                                if (Logger.Level >= 2)
                                {
                                    ShowState();
                                }
                                moveno = 0;
                                break;
                            }
                            else
                            {
                                pick = input.SafeIntParse() ?? -1;
                            }
                        } while (!(pick >= 0 && pick < Game.LegalMoves.Count));
                    }
                    else if (moveno < nrandom)
                    {
                        pick = Game.NextRandom(Game.LegalMoves.Count);
                    }
                    else if (nsteps == 0)
                    {
                        pick = 0;
                    }
                    else
                    {
                        Game.UpdateChooser();
                        var done = Game.UpdateChooser();
                        Logger.WriteLine(3, "Update returns {0}", done);
                        //if (moveno == 4) ShowTree(2);
                        pick = Game.ChosenMove.Index;
                    }
                    if (pick >= 0)
                    {
                        Logger.WriteLine(1, "{0} make move {1} of {2}: {3}", Game.TurnPlayer, pick, Game.LegalMoves.Count,
                                         Game.GetLegalMove(pick).ToString("P"));
                        Game.MakeMove(pick);
                    }
                }
                var key = Pair.Create(Game.ResultPlayer, Game.GameResult);
                if (score.ContainsKey(key))
                {
                    score[key]++;
                }
                else
                {
                    score[key] = 1;
                }
                _out.WriteLine("Seed {0} result {1} {2}", seed, Game.ResultPlayer, Game.GameResult);
                ShowBoard();
                ShowPosition();
            }
            foreach (var kvp in score)
            {
                _out.WriteLine("\nplayer={0} result={1} count={2}", kvp.Key.Item1, kvp.Key.Item2, kvp.Value);
            }
        }