private void Awake() { m_PlayerInfo = GetComponent <PlayerInfo>(); m_PlayerController = GetComponent <PlayerController>(); m_NetworkManager = FindObjectOfType <PoleNetworkManager>(); m_PolePositionManager = FindObjectOfType <PolePositionManager>(); m_UIManager = FindObjectOfType <UIManager>(); }
private void Awake() { if (networkManager == null) { networkManager = FindObjectOfType <PoleNetworkManager>(); } if (m_CircuitController == null) { m_CircuitController = FindObjectOfType <CircuitController>(); } m_DebuggingSpheres = new GameObject[networkManager.maxConnections]; for (int i = 0; i < networkManager.maxConnections; ++i) { m_DebuggingSpheres[i] = GameObject.CreatePrimitive(PrimitiveType.Sphere); m_DebuggingSpheres[i].GetComponent <SphereCollider>().enabled = false; } }
private void Awake() { m_NetworkManager = FindObjectOfType <PoleNetworkManager>(); }