Ejemplo n.º 1
0
        void btnCalculate_OnClick(object sender, EventArgs e)
        {
            //Check if every field has been filled in
            if (picker.SelectedIndex != -1 &&
                !string.IsNullOrEmpty(inputCP.Text) &&
                !string.IsNullOrEmpty(inputHP.Text) &&
                !string.IsNullOrEmpty(inputStardust.Text))
            {
                //Create the pokemon
                var newPoke = new Pokemon()
                {
                    CP        = int.Parse(inputCP.Text),
                    Health    = int.Parse(inputHP.Text),
                    GivenName = picker.Items[picker.SelectedIndex],
                    Stardust  = int.Parse(inputStardust.Text)
                };
                newPoke.Calculate();
                ShowStats(newPoke);

                layout.Children.Clear();

                var labelPossible = new Label {
                    Text = "Possible combinations", TextColor = Color.Black, FontSize = 25, HorizontalTextAlignment = TextAlignment.Center
                };
                var labelPossibleAmount = new Label {
                    Text = newPoke.Levels.Count.ToString(), FontAttributes = FontAttributes.Bold, TextColor = Color.Black, FontSize = 35, HorizontalTextAlignment = TextAlignment.Center
                };
                layout.Children.Add(labelPossible);
                layout.Children.Add(labelPossibleAmount);
                if (newPoke.Levels.Count > 1)
                {
                    //If more than 1 combinations are found, inform the user what this means
                    var labelNotice = new Label {
                        Text = "I have found more than 1 possibility, these are your scores:", TextColor = Color.Black, FontSize = 12, HorizontalTextAlignment = TextAlignment.Center
                    };
                    layout.Children.Add(labelNotice);
                }
                else if (newPoke.Levels.Count == 0)
                {
                    //No combinations found
                    IVScoreBest    = "No results found";
                    IVScoreAverage = "No results found";
                    IVScoreWorst   = "No results found";
                }
                var labelMaximum = new Label {
                    Text = "Best: " + IVScoreBest, TextColor = Color.Black, FontSize = 20
                };
                var labelAverage = new Label {
                    Text = "Average: " + IVScoreAverage, TextColor = Color.Black, FontSize = 20
                };
                var labelWorst = new Label {
                    Text = "Worst: " + IVScoreWorst, TextColor = Color.Black, FontSize = 20
                };


                layout.Children.Add(labelMaximum);
                layout.Children.Add(labelAverage);
                layout.Children.Add(labelWorst);


                btnGoBack = new Button
                {
                    Text              = "Go back",
                    Font              = Font.SystemFontOfSize(NamedSize.Large),
                    BorderWidth       = 1,
                    BackgroundColor   = Color.FromHex("#42A5F5"),
                    TextColor         = Color.White,
                    HorizontalOptions = LayoutOptions.FillAndExpand,
                    VerticalOptions   = LayoutOptions.EndAndExpand
                };
                btnGoBack.Clicked += btnGoBack_OnClick;

                layout.Children.Add(btnGoBack);
                //DisplayAlert(picker.Items[picker.SelectedIndex], String.Format("Attack: {0} | Def: {1} | Stamina: {2} \nCombinations possible: {3}", newPoke.FastAttack, baseDefense.ToString(), baseStamina.ToString(), newPoke.Levels.Count), "OK");
            }
        }