Ejemplo n.º 1
0
    public void Awake()
    {
        instance = this;
        _camera  = Camera.main;

        _pR = GetComponent <PointerRotation>();
    }
Ejemplo n.º 2
0
    private void Start()
    {
        pointerRotation = GameObject.FindObjectOfType <PointerRotation>();

        int i = 0;

        foreach (Chapter chapter in chapters)
        {
            chapter.chapterIndex = i;
            if (chapter.light != null)
            {
                chapter.light.color = Color.white;
            }
            i++;
            if (chapter.objectHolder != null && chapter.objectHolder.activeSelf)
            {
                foreach (Transform child in chapter.objectHolder.transform)
                {
                    chapter.objectsInTheRoom.Add(child.gameObject);
                }
            }
        }
    }
Ejemplo n.º 3
0
 private void Start()
 {
     pointerRotation = GameObject.FindObjectOfType <PointerRotation>();
 }