Ejemplo n.º 1
0
    private bool preState, curState; // true : will 충분, false : will 부족

    private void Start()
    {
        willBar       = FindObjectOfType <WillBar>();
        pointerMgr    = FindObjectOfType <PointerMgr>();
        toggle        = GetComponent <Toggle>();
        pieceIdx      = GenericDataMgr.genericData_SO.GetPieceIdxByCode(code);
        cost          = GenericDataMgr.genericData_SO.ChessPieces[pieceIdx].cost;
        costText.text = GenericDataMgr.genericData_SO.ChessPieces[pieceIdx].cost.ToString();
    }
Ejemplo n.º 2
0
    private bool curState = false; // true : will 충분, false : will 부족


    private void Start()
    {
        pointerMgr = FindObjectOfType <PointerMgr>();
        manaBar    = FindObjectOfType <ManaBar>();
        toggle     = GetComponent <Toggle>();

        if (code != "")
        {
            int idx = GenericDataMgr.genericData_SO.GetSkillIdxByCode(code);
            if (idx != -1) // 해당 코드를 가진 스킬이 있음
            {
                Skill_Data = GenericDataMgr.genericData_SO.Skills[idx];
                skill      = Skill_Data.prefab;
                preview    = Skill_Data.previewPrefab;
                background_selected.sprite   = Skill_Data.thumbnail_noMana;
                background_unselected.sprite = Skill_Data.thumbnail_noMana;
                hasSkill = true;
            }
        }
    }
Ejemplo n.º 3
0
    private void Awake()
    {
        // 16:9 길쭉한 해상도
        if (Screen.width / Screen.height - 16f / 9f < Mathf.Epsilon)
        {
            Debug.Log("16:9 해상도");

            Debug.Log(Screen.width + "" + Screen.height);
            Camera.main.transform.position = new Vector3(minXPos, 0f, -10f);
            maxXPos *= 1.4f;
            minXPos *= 1.4f;
        }
        // 18:9 길쭉한 해상도
        else if (Screen.width / Screen.height - 18f / 9f < Mathf.Epsilon)
        {
            Debug.Log("18:9 해상도");
            Debug.Log(Screen.width + "" + Screen.height);
            Camera.main.transform.position = new Vector3(minXPos, 0f, -10f);
        }
        mainCam    = Camera.main;
        pointerMgr = FindObjectOfType <PointerMgr>();
    }
Ejemplo n.º 4
0
 private void OnEnable()
 {
     pointerMgr         = FindObjectOfType <PointerMgr>();
     pointerMgr.manaBar = this;
 }
Ejemplo n.º 5
0
 private void Start()
 {
     pointerMgr = FindObjectOfType <PointerMgr>();
     myAnim     = GetComponent <Animator>();
 }
Ejemplo n.º 6
0
    private void Awake()
    {
        boundsMgr            = GetComponent <BoundsMgr>();
        udpMgr               = GetComponent <UdpMgr>();
        touchMouseMgr        = GetComponent <TouchMouseMgr>();
        assetMgr             = GetComponent <AssetMgr>();
        planeFinderMgr       = GetComponent <PlaneFinderMgr>();
        materialMgr          = GetComponent <MaterialMgr>();
        senderReceiverCamMgr = GetComponent <SenderReceiverCamMgr>();
        highlightMgr         = GetComponent <HighlightMgr>();
        smoothMgr            = GetComponent <SmoothMgr>();
        pointerMgr           = GetComponent <PointerMgr>();
        avoidMgr             = GetComponent <AvoidMgr>();
        hitPlaceMgr          = GetComponent <HitPlaceMgr>();
        ticTacToeMgr         = GetComponent <TicTacToeMgr>();
        connectMgr           = GetComponent <ConnectMgr>();
        screwMgr             = GetComponent <ScrewMgr>();
        chessMgr             = GetComponent <ChessMgr>();
        pongMgr              = GetComponent <PongMgr>();
        progressMgr          = GetComponent <ProgressMgr>();
        autoMgr              = GetComponent <AutoMgr>();
        sculptMgr            = GetComponent <SculptMgr>();
        noiseMgr             = GetComponent <NoiseMgr>();
        modeMgr              = GetComponent <ModeMgr>();
        assetBundlesMgr      = GetComponent <AssetBundlesMgr>();
        shakeMgr             = GetComponent <ShakeMgr>();
        //
        goAssetsHolder = GameObject.Find("AssetsHolder");

        goDownloadList       = GameObject.Find("DownloadList");
        goBundleDownloadList = GameObject.Find("BundleDownloadList");
        goList       = GameObject.Find("List");
        goBundleList = GameObject.Find("BundleList");
        textFps      = GameObject.Find("TextFps").GetComponent <Text>();
        imagePlane   = GameObject.Find("ImagePlane").GetComponent <Image>();

        textLog             = GameObject.Find("TextLog").GetComponent <Text>();
        goProgressIndicator = GameObject.Find("ProgressIndicator");
        goProgressLists     = new List <GameObject>();
        LoadProgressLists();
        goPointerOrig = GameObject.Find("PointerOrig");
        goPointer     = GameObject.Find("Pointer");
        camMain       = GameObject.Find("ARCamera").GetComponent <Camera>();
        goGround      = GameObject.Find("Ground");
        goGroundBase  = GameObject.Find("GroundBase");
        goBoundingBox = GameObject.Find("BoundingBox");
        goAdvances    = new List <GameObject>();
        goRetreats    = new List <GameObject>();
        goClouds      = new List <GameObject>();
        LoadAdvances();
        LoadRetreats();
        LoadClouds();
        goAdvanceLights = new List <GameObject>();
        goRetreatLights = new List <GameObject>();
        goCloudLights   = new List <GameObject>();
        LoadAdvanceLights();
        LoadRetreatLights();
        LoadCloudLights();
        buttonInfo = GameObject.Find("ButtonInfo").GetComponent <Button>();
        buttonLog  = GameObject.Find("ButtonLog").GetComponent <Button>();
        buttonInfo.onClick.AddListener(ButtonInfoClicked);
        buttonLog.onClick.AddListener(ButtonLogClicked);
        imageInfo         = GameObject.Find("ImageInfo").GetComponent <Image>();
        textPlace         = GameObject.Find("TextPlace").GetComponent <Text>();
        goReceiverCamOrig = GameObject.Find("ReceiverCamOrig");
        goReceiverCam     = GameObject.Find("ReceiverCam");
        goSenderCamOrig   = GameObject.Find("SenderCamOrig");
        goSenderCam       = GameObject.Find("SenderCam");
        goPlaneFinder     = GameObject.Find("Plane Finder");
        goProtractor      = GameObject.Find("Protractor");
        //
        textLogo    = GameObject.Find("TextLogo").GetComponent <Text>();
        udpMgr.port = 26000;
        role        = RoleType.sender;
        textLogMax  = 1500;
        Application.targetFrameRate = 60;
        f8 = "F6";
    }