Ejemplo n.º 1
0
        protected void AttachPointerListener(PointerElement pointerElement, Action <bool> func)
        {
            UnityAction <bool> internalAction = (val) => { func(val); };

            pointerElement.OnPointerChanged.RemoveAllListeners();
            pointerElement.OnPointerChanged.AddListener(internalAction);
            PointerHandlers[pointerElement.gameObject] = internalAction;
        }
Ejemplo n.º 2
0
        protected void AddPointerListener(PointerElement pointerElement, Action <bool, Vector2> func)
        {
            UnityAction <bool, Vector2> internalAction = (state, pos) => { func(state, pos); };

            pointerElement.OnPointerChanged.RemoveAllListeners();
            pointerElement.OnPointerChanged.AddListener(internalAction);
            PointerHandlers[pointerElement.gameObject] = internalAction;
        }
Ejemplo n.º 3
0
        protected virtual void SetUpElements()
        {
            validOriginContainer = new GameObject("validOriginContainer");
            validOriginMesh      = new GameObject("validOriginMesh");
            validOriginMesh.transform.SetParent(validOriginContainer.transform);

            invalidOriginContainer = new GameObject("invalidOriginContainer");
            invalidOriginMesh      = new GameObject("invalidOriginMesh");
            invalidOriginMesh.transform.SetParent(invalidOriginContainer.transform);

            validSegmentContainer = new GameObject("validSegmentContainer");
            validSegmentMesh      = new GameObject("validSegmentMesh");
            validSegmentMesh.transform.SetParent(validSegmentContainer.transform);

            invalidSegmentContainer = new GameObject("invalidSegmentContainer");
            invalidSegmentMesh      = new GameObject("invalidSegmentMesh");
            invalidSegmentMesh.transform.SetParent(invalidSegmentContainer.transform);

            validDestinationContainer = new GameObject("validDestinationContainer");
            validDestinationMesh      = new GameObject("validDestinationMesh");
            validDestinationMesh.transform.SetParent(validDestinationContainer.transform);

            invalidDestinationContainer = new GameObject("invalidDestinationContainer");
            invalidDestinationMesh      = new GameObject("invalidDestinationMesh");
            invalidDestinationMesh.transform.SetParent(invalidDestinationContainer.transform);

            PointerElement origin      = containingObject.AddComponent <PointerElement>();
            PointerElement segment     = containingObject.AddComponent <PointerElement>();
            PointerElement destination = containingObject.AddComponent <PointerElement>();

            origin.ValidElementContainer   = validOriginContainer;
            origin.ValidMeshContainer      = validOriginMesh;
            origin.InvalidElementContainer = invalidOriginContainer;
            origin.InvalidMeshContainer    = invalidOriginMesh;

            segment.ValidElementContainer   = validSegmentContainer;
            segment.ValidMeshContainer      = validSegmentMesh;
            segment.InvalidElementContainer = invalidSegmentContainer;
            segment.InvalidMeshContainer    = invalidSegmentMesh;

            destination.ValidElementContainer   = validDestinationContainer;
            destination.ValidMeshContainer      = validDestinationMesh;
            destination.InvalidElementContainer = invalidDestinationContainer;
            destination.InvalidMeshContainer    = invalidDestinationMesh;

            subject.Origin          = origin;
            subject.RepeatedSegment = segment;
            subject.Destination     = destination;
            containingObject.SetActive(true);
        }