Ejemplo n.º 1
0
 public bool safeToBreakPlatform = false; // set to true in Game Manager..
 private void OnCollisionEnter(Collision collision)
 {
     if (collision.transform.gameObject.layer == 12 && slaming && safeToBreakPlatform) // also only spawn when next level is generated.
     {
         Platform platform = collision.transform.parent.GetComponent <Platform>();
         platform.ShatterPlatform();
         safeToBreakPlatform = false;
         // Reward Player for slamming
         pointSystem.AddDestroyedPlatformPoints();
     }
 }