/// <summary>
 /// Set Properties
 /// </summary>
 /// <param name="from">Start Point</param>
 /// <param name="to">End Point</param>
 /// <param name="easeInMethod">Easing method equation</param>
 /// <param name="duration">Duration for the animation</param>
 public QuadPointEasingAnimation(Point from, Point to, PointEasingMode easeInMethod, Duration duration)
 {
     FromValue = from;
     ToValue = to;
     Duration = duration;
     EaseFunction = easeInMethod;
 }
Ejemplo n.º 2
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 /// <summary>
 /// Set Properties
 /// </summary>
 /// <param name="from">Start Point</param>
 /// <param name="to">End Point</param>
 /// <param name="easeInMethod">Easing method equation</param>
 /// <param name="duration">Duration for the animation</param>
 public QuadPointEasingAnimation(Point from, Point to, PointEasingMode easeInMethod, Duration duration)
 {
     FromValue    = from;
     ToValue      = to;
     Duration     = duration;
     EaseFunction = easeInMethod;
 }
Ejemplo n.º 3
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 /// <summary>
 /// Setup the animation for the point
 /// </summary>
 /// <param name="element">Element to run the animation on</param>
 /// <param name="prop">Property to run the animation on</param>
 /// <param name="function">Type of easing equation</param>
 /// <param name="mode">type of easing mode</param>
 /// <param name="to">destination point</param>
 /// <param name="durationMS">duration of the animation in milliseconds</param>
 /// <param name="callbackFunc">callback function</param>
 /// <returns></returns>
 public static AnimationClock AnimatePointEasingEquation(
     DependencyObject element,
     DependencyProperty prop,
     PointEasingFunction function,
     PointEasingMode mode,
     Point to,
     int durationMS,
     EventHandler callbackFunc)
 {
     return AnimatePointEasingEquation(element, prop, function, mode, null, to, durationMS, callbackFunc);
 }
 /// <summary>
 /// Setup the animation for the point
 /// </summary>
 /// <param name="element">Element to run the animation on</param>
 /// <param name="prop">Property to run the animation on</param>
 /// <param name="function">Type of easing equation</param>
 /// <param name="mode">type of easing mode</param>
 /// <param name="to">destination point</param>
 /// <param name="durationMS">duration of the animation in milliseconds</param>
 /// <param name="callbackFunc">callback function</param>
 /// <returns></returns>
 public static AnimationClock AnimatePointEasingEquation(
     DependencyObject element,
     DependencyProperty prop,
     PointEasingFunction function,
     PointEasingMode mode,
     Point to,
     int durationMS,
     EventHandler callbackFunc)
 {
     return(AnimatePointEasingEquation(element, prop, function, mode, null, to, durationMS, callbackFunc));
 }
Ejemplo n.º 5
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        /// <summary>
        /// Setup the animation for the point
        /// </summary>
        /// <param name="element">Element to run the animation on</param>
        /// <param name="prop">Property to run the animation on</param>
        /// <param name="function">Type of easing equation</param>
        /// <param name="mode">type of easing mode</param>
        /// <param name="from">starting point</param>
        /// <param name="to">destination point</param>
        /// <param name="durationMS">duration of the animation in milliseconds</param>
        /// <param name="callbackFunc">callback function</param>
        /// <returns></returns>
        public static AnimationClock AnimatePointEasingEquation(
            DependencyObject element,
            DependencyProperty prop,
            PointEasingFunction function,
            PointEasingMode mode,
            Point? from,
            Point to,
            int durationMS,
            EventHandler callbackFunc)
        {
            Point defaultFrom = element.GetValue(prop) == null ?
                                 new Point(0,0) :
                                 (Point)element.GetValue(prop);

            AnimationTimeline anim = GetPointEasingAnimation(function, mode, from.GetValueOrDefault(defaultFrom), to, durationMS);
            return Animate(element, prop, anim, durationMS, null, null, callbackFunc);
        }
        /// <summary>
        /// Setup the animation for the point
        /// </summary>
        /// <param name="element">Element to run the animation on</param>
        /// <param name="prop">Property to run the animation on</param>
        /// <param name="function">Type of easing equation</param>
        /// <param name="mode">type of easing mode</param>
        /// <param name="from">starting point</param>
        /// <param name="to">destination point</param>
        /// <param name="durationMS">duration of the animation in milliseconds</param>
        /// <param name="callbackFunc">callback function</param>
        /// <returns></returns>
        public static AnimationClock AnimatePointEasingEquation(
            DependencyObject element,
            DependencyProperty prop,
            PointEasingFunction function,
            PointEasingMode mode,
            Point?from,
            Point to,
            int durationMS,
            EventHandler callbackFunc)
        {
            Point defaultFrom = element.GetValue(prop) == null ?
                                new Point(0, 0) :
                                (Point)element.GetValue(prop);

            AnimationTimeline anim = GetPointEasingAnimation(function, mode, from.GetValueOrDefault(defaultFrom), to, durationMS);

            return(Animate(element, prop, anim, durationMS, null, null, callbackFunc));
        }
Ejemplo n.º 7
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        /// <summary>
        /// Select the appropriate animation via switch
        /// </summary>
        /// <param name="function">function to swich on</param>
        /// <param name="mode">easing mode to use</param>
        /// <param name="from">Starting Point</param>
        /// <param name="to">End point</param>
        /// <param name="durationMS">duration of animation</param>
        /// <returns></returns>
        private static AnimationTimeline GetPointEasingAnimation(PointEasingFunction function, PointEasingMode mode, Point from, Point to, int durationMS)
        {
            AnimationTimeline returnTimeline = null;
            switch (function)
            {
                case PointEasingFunction.Quad:
                    returnTimeline = new QuadPointEasingAnimation(from, to, mode, new Duration(new TimeSpan(0, 0, 0, 0, durationMS)));
                    break;
                case PointEasingFunction.Expo:
                    returnTimeline = new ExpoPointEasingAnimation(from, to, mode, new Duration(new TimeSpan(0, 0, 0, 0, durationMS)));
                    break;
                default:
                    break;
            }

            return returnTimeline;
        }
        /// <summary>
        /// Select the appropriate animation via switch
        /// </summary>
        /// <param name="function">function to swich on</param>
        /// <param name="mode">easing mode to use</param>
        /// <param name="from">Starting Point</param>
        /// <param name="to">End point</param>
        /// <param name="durationMS">duration of animation</param>
        /// <returns></returns>
        private static AnimationTimeline GetPointEasingAnimation(PointEasingFunction function, PointEasingMode mode, Point from, Point to, int durationMS)
        {
            AnimationTimeline returnTimeline = null;

            switch (function)
            {
            case PointEasingFunction.Quad:
                returnTimeline = new QuadPointEasingAnimation(from, to, mode, new Duration(new TimeSpan(0, 0, 0, 0, durationMS)));
                break;

            case PointEasingFunction.Expo:
                returnTimeline = new ExpoPointEasingAnimation(from, to, mode, new Duration(new TimeSpan(0, 0, 0, 0, durationMS)));
                break;

            default:
                break;
            }

            return(returnTimeline);
        }