public bool Execute()
        {
            bool executed = false;

            try
            {
                string jsonString = _rawText.Substring(_keyWord.Length);
                CharacterPositionBasicDetails charPosDetails = JsonConvert.DeserializeObject <CharacterPositionBasicDetails>(jsonString);

                _gameStateDetails.CharId       = charPosDetails.CharId;
                _gameStateDetails.WmId         = charPosDetails.WmId;
                _gameStateDetails.MapWidth     = charPosDetails.MapWidth;
                _gameStateDetails.MapHeight    = charPosDetails.MapHeight;
                _gameStateDetails.LocalBound   = PointConverter.Point3ToVector(charPosDetails.LocalBound);
                _gameStateDetails.IsOnWorldMap = charPosDetails.IsOnWorldMap;
                _gameStateDetails.Position     = PointConverter.Point3ToVector(charPosDetails.Position);

                //_gameStateDetails.LogCurrentState(); //for testing

                if (charPosDetails.IsOnWorldMap)
                {
                    MainGameHandler.ChangeScene(MainGameHandler.SceneType.WorldMap);
                }
                else
                {
                    MainGameHandler.ChangeScene(MainGameHandler.SceneType.LocalPlace);
                }

                executed = true;
            }
            catch (Exception exception)
            {
                _chat.UpdateLog($"Cannot execute char. basic details command: {exception.Message}");
            }

            return(executed);
        }