Ejemplo n.º 1
0
        public async Task <ActionResult <Playtimes> > PostPlaytimes(Playtimes playtimes)
        {
            // Indicate to the database context we want to add this new record
            _context.Playtime.Add(playtimes);
            await _context.SaveChangesAsync();

            // Return a response that indicates the object was created (status code `201`) and some additional
            // headers with details of the newly created object.
            return(CreatedAtAction("GetPlaytimes", new { id = playtimes.Id }, playtimes));
        }
Ejemplo n.º 2
0
        public async Task <IActionResult> PutPlaytimes(int id, Playtimes playtimes)
        {
            // If the ID in the URL does not match the ID in the supplied request body, return a bad request
            if (id != playtimes.Id)
            {
                return(BadRequest());
            }

            // Tell the database to consider everything in playtimes to be _updated_ values. When
            // the save happens the database will _replace_ the values in the database with the ones from playtimes
            _context.Entry(playtimes).State = EntityState.Modified;

            try
            {
                // Try to save these changes.
                await _context.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                // Ooops, looks like there was an error, so check to see if the record we were
                // updating no longer exists.
                if (!PlaytimesExists(id))
                {
                    // If the record we tried to update was already deleted by someone else,
                    // return a `404` not found
                    return(NotFound());
                }
                else
                {
                    // Otherwise throw the error back, which will cause the request to fail
                    // and generate an error to the client.
                    throw;
                }
            }

            // return NoContent to indicate the update was done. Alternatively you can use the
            // following to send back a copy of the updated data.
            //
            // return Ok(playtimes)
            //
            return(NoContent());
        }