public PlayerMatchInstance(string name)
 {
     this.name = name;
     playerStats = new PlayerStats();
     equippedPlaystyles = new EquippedPlaystyles();
     currentPlaystyle = equippedPlaystyles.GetPlaystyle(0);
     playerBaseModList = new ModifierList();
     playerShotCoordProbabilities = new ShotCoordProbabilities();
     RefreshModListWithPlaystyle();
 }
 public PlayerMatchInstance()
 {
     name = PlayerFirstNameGenerator.GetFirstName();
     playerStats = new PlayerStats();
     equippedPlaystyles = new EquippedPlaystyles();
     currentPlaystyle = equippedPlaystyles.GetPlaystyle(0);
     playerBaseModList = new ModifierList();
     playerShotCoordProbabilities = new ShotCoordProbabilities();
     RefreshModListWithPlaystyle();
 }
 public PlayerMatchInstance(PlayerSave player)
 {
     Debug.Log("Creating PMI with PlayerSave");
     name = player.name;
     playerStats = player.playerStats;
     equippedPlaystyles = player.GetEquippedPlaystyles();
     currentPlaystyle = equippedPlaystyles.GetPlaystyle(0);
     playerBaseModList = player.modifierList;
     playerShotCoordProbabilities = player.GetShotCoordProbabilities();
     RefreshModListWithPlaystyle();
 }
        private void OnPlaystyleChanged(int player)
        {
            Playstyle playstyle = GetPlayer(player).GetCurrentPlaystyle();

            if (player == 0)
            {
                ChangeP1PlaystyleText(playstyle);
            }
            else
            {
                ChangeCPUPlaystyleText(playstyle);
            }
        }
 private void ChangeCPUPlaystyleText(Playstyle playstyle)
 {
     cpuPlaystyleText.SetText(playstyle.id);
 }
 private void ChangeP1PlaystyleText(Playstyle playstyle)
 {
     p1PlaystyleText.SetText(playstyle.id);
 }
Ejemplo n.º 7
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 public void ChangePlaystyle(Playstyle playstyle)
 {
     title.SetText(playstyle.id);
     ChangeEffectsList(playstyle.modifiers);
 }
 public void SetPlaystyle(Playstyle playstyle)
 {
     this.currentPlaystyle = playstyle;
 }
 public void SetCurrentPlaystyle(int equippedIndex)
 {
     currentPlaystyle = equippedPlaystyles.GetPlaystyle(equippedIndex);
 }