// Update is called once per frame
    void Update()
    {
        //On key down
        if (Input.GetKeyDown(ScreenPress))
        {
            playerHUD.setCursorOn(true);
        }
        //On key release
        else if (Input.GetKeyUp(ScreenPress))
        {
            playerHUD.setCursorOn(false);
        }

        //Move
        if (!Deceased && Input.GetKey(ScreenPress))
        {
            analyzMoveTo();
            moveTo();
        }
    }