Ejemplo n.º 1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.CompareTag("player_movement_collider"))
     {
         Player_Manager PlayerManager = ProceduralDungeonGenerator.mapGenerator.Player.GetComponent <Player_Manager>();
         PlayerManager.WriteInJSON();
         SceneManager.LoadScene(scene, LoadSceneMode.Single);
     }
 }