void Update() { if (HpinMax()) { // GameSystem.DelayMethod(0.5f,()=>{ if (player_Master.Healer_Animator.GetCurrentAnimatorStateInfo(0).normalizedTime % 1 > 0.95f) { player_DetectStatus.HealerThrowout(); } // }); } if (Hurt) { player_DetectStatus.HealerThrowout(); Hurt = false; } }