Ejemplo n.º 1
0
 void Update()
 {
     if (HpinMax())
     {
         // GameSystem.DelayMethod(0.5f,()=>{
         if (player_Master.Healer_Animator.GetCurrentAnimatorStateInfo(0).normalizedTime % 1 > 0.95f)
         {
             player_DetectStatus.HealerThrowout();
         }
         // });
     }
     if (Hurt)
     {
         player_DetectStatus.HealerThrowout();
         Hurt = false;
     }
 }