Ejemplo n.º 1
0
        public void changeWeapon(PlayerWeaponName name)
        {
            if (currentWeapon.Name == name)
            {
                return;
            }
            if (currentWeapon is Shield)
            {
                switchedFromShield = true;
            }
            int currentLevel = currentWeapon.CurrentLevel;

            switch (name)
            {
            case PlayerWeaponName.Needle:
                currentWeapon = new Needle(content);
                break;

            case PlayerWeaponName.Missile:
                currentWeapon = new Missle(content);
                break;

            case PlayerWeaponName.Shield:
                currentWeapon = new Shield(content, new Vector3(position.X - 400, position.Y + 300, position.Z - 12), new Vector3(position.X - 4, position.Y, position.Z + 4));
                Level.Add(new Shield(content, new Vector3(position.X - 4, position.Y, position.Z + 10), new Vector3(position.X - 8, position.Y, position.Z + 10)));
                Level.Add(new Shield(content, new Vector3(position.X + 4, position.Y, position.Z + 10), new Vector3(position.X + 8, position.Y, position.Z + 10)));
                break;
            }
            currentWeapon.CurrentLevel = currentLevel;
        }
Ejemplo n.º 2
0
 public void changeWeapon(PlayerWeaponName name)
 {
     if (currentWeapon.Name == name)
     {
         return;
     }
     if (currentWeapon is Shield)
     {
         switchedFromShield = true;
     }
     int currentLevel = currentWeapon.CurrentLevel;
     switch (name)
     {
         case PlayerWeaponName.Needle:
             currentWeapon = new Needle(content);
             break;
         case PlayerWeaponName.Missile:
             currentWeapon = new Missle(content);
             break;
         case PlayerWeaponName.Shield:
             currentWeapon = new Shield(content, new Vector3(position.X - 400, position.Y + 300, position.Z - 12), new Vector3(position.X - 4, position.Y, position.Z + 4));
             Level.Add(new Shield(content, new Vector3(position.X - 4, position.Y, position.Z + 10), new Vector3(position.X - 8, position.Y, position.Z + 10)));
             Level.Add(new Shield(content, new Vector3(position.X + 4, position.Y, position.Z + 10), new Vector3(position.X + 8, position.Y, position.Z + 10)));
             break;
     }
     currentWeapon.CurrentLevel = currentLevel;
 }