//在地图中增加玩家 public void AddPlayerInMap(List <PMapRole> rolesList) { uint mapId = MeVo.instance.mapId; foreach (PMapRole rolesIn in rolesList) { var playerVo = new PlayerVo(); playerVo.mapId = mapId; playerVo.Id = rolesIn.id; playerVo.Name = rolesIn.name; playerVo.Level = rolesIn.level; playerVo.CurHp = rolesIn.hp; playerVo.Hp = rolesIn.hpFull; playerVo.job = rolesIn.job; playerVo.X = rolesIn.x * GameConst.PositionUnit; playerVo.Y = rolesIn.y * GameConst.PositionUnit; playerVo.sex = rolesIn.sex; playerVo.job = rolesIn.job; playerVo.PetId = rolesIn.petId; if (playerVo.sex < 1) { playerVo.sex = 1; } PlayerMgr.instance.addPlayer(playerVo); } }
private void SetRobberPlayerVo(PlayerVo robberPlayerVo, PBaseAttr recRoleBaseAttr) { robberPlayerVo.Str = recRoleBaseAttr.str; robberPlayerVo.Agi = recRoleBaseAttr.agi; robberPlayerVo.Phy = recRoleBaseAttr.phy; robberPlayerVo.Wit = recRoleBaseAttr.wit; robberPlayerVo.CurHp = recRoleBaseAttr.hpCur; robberPlayerVo.Hp = recRoleBaseAttr.hpFull; robberPlayerVo.CurMp = recRoleBaseAttr.mpCur; robberPlayerVo.Mp = recRoleBaseAttr.mpFull; robberPlayerVo.AttPMin = recRoleBaseAttr.attPMin; robberPlayerVo.AttPMax = recRoleBaseAttr.attPMax; robberPlayerVo.AttMMin = recRoleBaseAttr.attMMin; robberPlayerVo.AttMMax = recRoleBaseAttr.attMMax; robberPlayerVo.DefP = recRoleBaseAttr.defP; robberPlayerVo.DefM = recRoleBaseAttr.defM; robberPlayerVo.Hit = recRoleBaseAttr.hit; robberPlayerVo.Dodge = (int)recRoleBaseAttr.dodge; robberPlayerVo.Crit = recRoleBaseAttr.crit; robberPlayerVo.CritRatio = recRoleBaseAttr.critRatio; robberPlayerVo.Flex = recRoleBaseAttr.flex; robberPlayerVo.HurtRe = recRoleBaseAttr.hurtRe; robberPlayerVo.Speed = recRoleBaseAttr.speed; robberPlayerVo.Luck = recRoleBaseAttr.luck; }
/**添加角色到场景**/ public void execute() { if (!isRuning) { return; } float time = Time.time; if (time - beginTime < delay) { return; } // try // { beginTime = time; // String mapId = AppMap.Instance.mapParser.MapId.ToString(); // IList<PlayerVo> list = playList.ContainsKey(mapId) ? playList[mapId] : null; if (waitCreatePlayerList == null || waitCreatePlayerList.Count < 1) { return; } PlayerVo item = waitCreatePlayerList[0]; waitCreatePlayerList.Remove(item); //创建角色 增加名字UI item.ModelLoadCallBack = LoadPlayerModelBack; AppMap.Instance.CreatePlayer(item); // } // catch (Exception ex) // { // Log.error(this, "-execute() 添加玩到场景出错,reason:"+ex.StackTrace); // } }
public void ShowFail3_3() { PlayerVo playerVo = GlobalData.PlayerModel.PlayerVo; string key = ModuleConfig.MODULE_BATTLE + "__" + playerVo.UserId + "__" + AppConfig.Instance.serverId; if (GuideManager.GetStepState(key, "levelup") == GuideStae.Close) { GuideManager.Hide(); return; } gameObject.Show(); GuideManager.SetStepState(GuideStae.Close, key, "levelup"); GuideManager.TempState = TempState.Level3_3_Fail; GuideManager.SetStatisticsRemoteGuideStep(GuideConst.MainLineStep_3_3_Fail); PointerClickListener.Get(gameObject).onClick = go => { ModuleManager.Instance.GoBack(); }; // Transform view = transform.Find("FinalEstimateFail3_3"); // view.gameObject.Show(); // // var btn = view.Find("Bg/Buttons/GotoCardCollention"); // GuideArrow.DoAnimation(btn); // PointerClickListener.Get(btn.gameObject).onClick = go => // { // SendMessage(new Message(MessageConst.CMD_BATTLE_FINISH, Message.MessageReciverType.UnvarnishedTransmission, ModuleConfig.MODULE_CARD)); // }; }
private void Start() { _mePlayerVo = MeController.Me.GetMeVoByType <PlayerVo>(); _hasAiTask = false; BaseRoleVo = _mePlayerVo; _meTransform = transform; _normalAttackRange = (2 - Mathf.Abs(2 - _mePlayerVo.job)) * 1.5f; }
private void CreateRobberPlayer() { PlayerVo challenger = Singleton <GoldSilverIslandMode> .Instance.RobbedPlayer.Vo; //初始化对手位置和朝向 challenger.X = MeVo.instance.X + 10; challenger.Y = MeVo.instance.Y; PlayerMgr.instance.addPlayer(challenger); }
/// <summary> /// ServerId UserId CommodityId /// </summary> /// <param name="product"></param> /// <returns></returns> public static string GetApplePayLoad(ProductVo product) { PlayerVo playerVo = GlobalData.PlayerModel.PlayerVo; string str = AppConfig.Instance.serverId + "@_" + playerVo.UserId + "_" + product.CommodityId; if (product.ExtInt != 0) { str += "&" + product.ExtInt; } return(str); }
public void Start() { _petVo = MeController.GetMeVoByType <PetVo>(); _talentSkillVo = BaseDataMgr.instance.GetSysSkillBaseVo(_petVo.SkillId); if (_talentSkillVo != null) { _talentSkillActionVo = BaseDataMgr.instance.GetSysSkillActionVo(_talentSkillVo.skill_group); } _masterVo = _petVo.MasterVo; _masterDisplay = _petVo.MasterDisplay; }
public void SetData(PlayerVo vo) { if (vo.ExtInfo.ModCount == 0) { isFirstText.gameObject.SetActive(true); } else { costHint.gameObject.SetActive(true); } }
// Start is called before the first frame update void Awake() { player = PlayerModel.Instance.Player; view = GetComponent <RoleInfoView>(); view.Btn_Close.onClick.AddListener(() => gameObject.SetActive(false)); view.Btn_AddStrength.onClick.AddListener(AddStrength); view.Btn_AddAgility.onClick.AddListener(AddAgility); GarbageCanController.updatePlayerInfo += UpdateAttribute; UpdateAttribute(); }
/// <summary> /// 创建英雄榜敌方玩家 /// </summary> private void CreateChallenger() { Log.info(this, "创建英雄榜挑战对手"); PlayerVo challenger = Singleton <ArenaMode> .Instance.vsPlayerAttr; //初始化对手位置和朝向 challenger.X = MeVo.instance.X + 10; challenger.Y = MeVo.instance.Y; PlayerMgr.instance.addPlayer(challenger); }
public void InitData(PlayerVo vo) { data = vo; transform.Find("NameBg/NameTxt").GetComponent <Text>().text = vo.UserName; transform.Find("LevelTxt").GetComponent <Text>().text = "Lv." + vo.Level; // PointerClickListener.Get(_headIcon.gameObject).onClick = go => { FlowText.ShowMessage("功能暂未开放,敬请期待"); }; //SetHeadIcon(vo.BgPicId); //todo // vo.LogoId }
private Dictionary <string, string> GetPayInfo(ProductVo product) { PlayerVo playerVo = GlobalData.PlayerModel.PlayerVo; Dictionary <string, string> payInfo = new Dictionary <string, string>(); payInfo.Add("productId", product?.ProductId); payInfo.Add("dataInfo", Payload.GetApplePayLoad(product)); Debug.Log("Product======>\n" + product); return(payInfo); }
protected override void DoStatuTransfered() { base.DoStatuTransfered(); if (PreStatuNameHash == Status.NAME_HASH_DEATH_END) { if (_playerVo == null) { _playerVo = MeControler.Me.GetVo() as PlayerVo; } _playerVo.IsUnbeatable = true; //设置玩家复活时3S钟的无敌状态 Invoke("ResetUnbeatableStatu", 3.0f); } }
public void OnRegister() { PlayerVo vo = GlobalData.PlayerModel.PlayerVo; Dictionary <string, string> dict = new Dictionary <string, string>(); dict.Add("roleId", vo.UserId.ToString()); dict.Add("roleName", vo.UserName); dict.Add("zoneId", AppConfig.Instance.serverId); dict.Add("zoneName", AppConfig.Instance.serverName); GalaSDKBaseFunction.Trace(GalaSDKBaseFunction.GalaTraceSDKType.ALL, GalaSDKBaseFunction.GalaTraceType.OnRegister, dict); }
//更新被挑战者玩家信息 public void UpdateVserAttr(List <uint> skills, PBaseAttr recRoleBaseAttr) { Log.info(this, "更新被挑战者玩家基础信息"); ChallengerVo challengerInfo = Singleton <ArenaMode> .Instance.challengerList [Singleton <ArenaMode> .Instance.selectHeroSub]; _vsPlayerAttr = new PlayerVo(); //需要重新new一个,否则_SysRoleBaseInfoVo不会被置为null,在战斗场景时加载战斗对手时会出问题----add by lixi _vsPlayerAttr.job = challengerInfo.job; // _vsPlayerAttr.Id = recRoleAttr.id; _vsPlayerAttr.Name = challengerInfo.name; _vsPlayerAttr.sex = challengerInfo.sex; _vsPlayerAttr.Level = (int)challengerInfo.level; // _vsPlayerAttr.exp = recRoleAttr.exp; // _vsPlayerAttr.expFull = recRoleAttr.expFull; // _vsPlayerAttr.vip = recRoleAttr.vip; // _vsPlayerAttr.nation = recRoleAttr.nation; // _vsPlayerAttr.vigour = recRoleAttr.vigour; // _vsPlayerAttr.vigourFull = recRoleAttr.vigourFull; // _vsPlayerAttr.hasCombine = recRoleAttr.hasCombine; // _vsPlayerAttr.customFace = recRoleAttr.customFace; // _vsPlayerAttr.titleList = recRoleAttr.titleList; _vsPlayerAttr.fightPoint = challengerInfo.fightNum; // PBaseAttr recRoleBaseAttr = recRoleAttr.attr; _vsPlayerAttr.Str = recRoleBaseAttr.str; _vsPlayerAttr.Agi = recRoleBaseAttr.agi; _vsPlayerAttr.Phy = recRoleBaseAttr.phy; _vsPlayerAttr.Wit = recRoleBaseAttr.wit; _vsPlayerAttr.CurHp = recRoleBaseAttr.hpCur; _vsPlayerAttr.Hp = recRoleBaseAttr.hpFull; _vsPlayerAttr.CurMp = recRoleBaseAttr.mpCur; _vsPlayerAttr.Mp = recRoleBaseAttr.mpFull; _vsPlayerAttr.AttPMin = recRoleBaseAttr.attPMin; _vsPlayerAttr.AttPMax = recRoleBaseAttr.attPMax; _vsPlayerAttr.AttMMin = recRoleBaseAttr.attMMin; _vsPlayerAttr.AttMMax = recRoleBaseAttr.attMMax; _vsPlayerAttr.DefP = recRoleBaseAttr.defP; _vsPlayerAttr.DefM = recRoleBaseAttr.defM; _vsPlayerAttr.Hit = recRoleBaseAttr.hit; _vsPlayerAttr.Dodge = (int)recRoleBaseAttr.dodge; _vsPlayerAttr.Crit = recRoleBaseAttr.crit; _vsPlayerAttr.CritRatio = recRoleBaseAttr.critRatio; _vsPlayerAttr.Flex = recRoleBaseAttr.flex; _vsPlayerAttr.HurtRe = recRoleBaseAttr.hurtRe; _vsPlayerAttr.Speed = recRoleBaseAttr.speed; _vsPlayerAttr.Luck = recRoleBaseAttr.luck; _vsPlayerAttr.skills = skills; }
public static void SetSdkData(string type = TYPE_ENTER_SERVER) { PlayerVo playerVo = GlobalData.PlayerModel.PlayerVo; Dictionary <string, string> json = new Dictionary <string, string>(); Debug.LogWarning("serverName:" + AppConfig.Instance.serverName); json.Add(GalaSDKBaseFunction.UserInfoParamKey.PARAMS_TYPE, type); //角色状态 json.Add(GalaSDKBaseFunction.UserInfoParamKey.PARAMS_ZONEID, AppConfig.Instance.serverId); //游戏区服ID json.Add(GalaSDKBaseFunction.UserInfoParamKey.PARAMS_ZONENAME, AppConfig.Instance.serverName); //游戏区服名称 json.Add(GalaSDKBaseFunction.UserInfoParamKey.PARAMS_ROLEID, playerVo.UserId + ""); //角色ID json.Add(GalaSDKBaseFunction.UserInfoParamKey.PARAMS_ROLENAME, playerVo.UserName); //角色名 json.Add(GalaSDKBaseFunction.UserInfoParamKey.PARAMS_ROLELEVEL, playerVo.Level.ToString()); //角色等级 json.Add(GalaSDKBaseFunction.UserInfoParamKey.PARAMS_POWER, "0"); //战力值 json.Add(GalaSDKBaseFunction.UserInfoParamKey.PARAMS_VIP, playerVo.IsOnVip ? "1" : "0"); //VIP等级 json.Add(GalaSDKBaseFunction.UserInfoParamKey.PARAMS_BALANCENAME, "CNY"); //货币名称 json.Add(GalaSDKBaseFunction.UserInfoParamKey.PARAMS_BALANCENUM, "0"); //货币数额 json.Add(GalaSDKBaseFunction.UserInfoParamKey.PARAMS_ROLECTIME, playerVo.CreateTime + ""); //创角时间 json.Add(GalaSDKBaseFunction.UserInfoParamKey.PARAMS_CHANNEL, AppConfig.Instance.channelInfo + ""); //渠道类型 json.Add(GalaSDKBaseFunction.UserInfoParamKey.PARAMS_PARTYID, "0"); //帮派ID json.Add(GalaSDKBaseFunction.UserInfoParamKey.PARAMS_PARTYNAME, "无"); //帮派名称 json.Add(GalaSDKBaseFunction.UserInfoParamKey.PARAMS_PARTYROLEID, "0"); //帮派职位ID json.Add(GalaSDKBaseFunction.UserInfoParamKey.PARAMS_PARTYROLENAME, "无"); //帮派职业名称 json.Add(GalaSDKBaseFunction.UserInfoParamKey.PARAMS_PROFESSIONID, "0"); //玩家职业ID json.Add(GalaSDKBaseFunction.UserInfoParamKey.PARAMS_PROFESSION, "无"); //职业名称 json.Add(GalaSDKBaseFunction.UserInfoParamKey.PARAMS_GENDER, "无"); //玩家姓名 Debug.Log("SetSdkData--->" + json); GalaSDKBaseFunction.UpdateUserInfo(json); CustomServiceAgent.OnLogin(); if ((Application.platform == RuntimePlatform.Android && AppConfig.Instance.isChinese == "true") || AppConfig.Instance.isJailbreak) { //安卓和越狱iOS PayAgent.CheckPayWhenLogin(); } else if (Application.platform == RuntimePlatform.IPhonePlayer) { //PayAgent.InitPay(); PayAgent.CheckPayWhenLogin(); Debug.Log("OnGetRechargeRule===>SdkHelper.PayAgent.InitPay()"); } #if UNITY_EDITOR PayAgent.CheckPayWhenLogin(); #endif }
public void SetMainLive2d(PlayerVo vo) { if (vo.Apparel[0] <= 0 || !L2DModel.HasResource(vo.Apparel[0].ToString())) { _isShowLive2d = false; _live2dGraphic.Hide(); return; } ChangeRole(vo.Apparel[0]); if (GuideManager.CurStage() != GuideStage.MainLine1_1Level_1_3Level_Stage) { Live2dTigger(EXPRESSIONTRIGERTYPE.LOGIN, -1, false); } }
public void SetData(PlayerVo vo) { _uiv.InitData(vo); _goldTxt.text = vo.Gold + ""; _gemTxt.text = vo.Gem + ""; _visitPowerTxt.text = vo.EncourageEnergy + "/" + vo.MaxEncourageEnergy; _powerTxt.text = vo.Energy + "/" + vo.MaxEnergy; _recolletionBar.GetText("Text").text = vo.RecollectionEnergy + "/" + GlobalData.ConfigModel.GetConfigByKey(GameConfigKey .RESTORE_MEMORIES_POWER_MAX_SIZE); //90; }
public void OnLogin() { Dictionary <string, string> userdata = new Dictionary <string, string>(); PlayerVo playerVo = GlobalData.PlayerModel.PlayerVo; userdata.Add("userAccount", playerVo.AccountId); //string用户账号 userdata.Add("serverId", AppConfig.Instance.serverId); //string服务器ID userdata.Add("userCode", playerVo.UserId + ""); //string识别码 userdata.Add("teamName", playerVo.UserName); //string球队名 userdata.Add("vipLevel", playerVo.IsOnVip ? "1" : "0"); //string vip等级 userdata.Add("totalRecharge", "0"); //string累计充值 userdata.Add("teamLevel", playerVo.Level + ""); //string userdata.Add("regisTime", playerVo.CreateTime + ""); //long时间戳 // userdata.Add("teamOtherInfo", "jsonString");//string额外信息:json字符串 GalaCSCManager.Instance.LoadUserInfo(userdata); //设置用户信息(登陆成功后) }
/**创建角色**/ public PlayerDisplay CreatePlayer(PlayerVo vo) { if (vo == null) { return(null); } vo.Type = DisplayType.ROLE; var display = new PlayerDisplay(); objectList.Add(display); _playerList.Add(display); vo.ClothUrl = "Model/Role/" + vo.SysRoleBaseInfo.Model + "/Model/" + vo.SysRoleBaseInfo.Model + ".assetbundle"; display.SetVo(vo); return(display); }
public void SetData(PlayerVo vo) { data = vo; _name.text = vo.UserName; _id.text = vo.UserId.ToString(); _level.text = I18NManager.Get("Common_Level", vo.Level); _exp.text = I18NManager.Get("Common_LevelProportion", vo.CurrentLevelExp, vo.NeedExp); _progressBar.Progress = (int)((float)vo.CurrentLevelExp / vo.NeedExp * 100); SetStarPos(); _headModel = new HeadModel(); SetHeadImg(); SetHeadRedDot(); }
protected void Awake() { MeControler = GetComponent <ActionControler>(); _playerVo = MeControler.Me.GetVo() as PlayerVo; switch (_playerVo.job) { case 1: case 3: MaxComb = 4; break; case 2: MaxComb = 3; break; default: MaxComb = 3; break; } }
/**放入队列**/ internal void addPlayer(PlayerVo playerVo) { if (playerVo == null) { return; } // if (StringUtils.isEmpty(mapId)) return; // IList<PlayerVo> list =null; // if(playList.ContainsKey(mapId)) // { // list = playList[mapId]; // } // else // { // list = new List<PlayerVo>(); // playList.Add(mapId, list); // } foreach (PlayerVo item in playerList) { if (item.Id.Equals(playerVo.Id)) { removePlayer(item.Id); //避免因多次断线重连导致的重复创建问题.如果已有该玩家信息,先删除,再添加 // playerList.Remove(item); break; } } //上一个步骤已包含该次循环判断 // foreach (PlayerVo item in waitCreatePlayerList) // { // if (item.Id.Equals(playerVo.Id)) // { // waitCreatePlayerList.Remove(item); // break; // } // } playerList.Add(playerVo); waitCreatePlayerList.Add(playerVo); }
public MapPointDisplay MapPointDisplay; //当前场景传送点 /**创建本角色**/ public void CreateMe(PlayerVo vo) { if (vo == null) { return; } if (_me != null) { return; } vo.Type = DisplayType.ROLE; _me = new MeDisplay(); //vo.ClothUrl = "Model/Role/" + vo.SysRoleBaseInfo.Model + "/Model/" + vo.SysRoleBaseInfo.Model + // ".assetbundle"; vo.ClothUrl = "Model/Role/" + "100001/Model/" + "100001" + ".assetbundle"; _me.SetVo(vo); if (_playerList.IndexOf(_me) == -1) { _playerList.Add(_me); } Object.DontDestroyOnLoad(_me.GoBase); Object.DontDestroyOnLoad(_me.GoCloth); }
/// <summary> /// 主角伤害检测 /// </summary> /// <param name="atker">攻击者</param> /// <param name="skillVo">技能Vo</param> /// <param name="playerVo"></param> /// <param name="skillType">技能类型</param> /// <param name="effectPos">技能特效位置</param> /// <param name="ownerPos">技能施放者位置</param> /// <param name="dir">技能施放方向</param> /// <param name="enemyDisplays">敌人列表</param> /// <param name="isBullet">是否是子弹技能</param> /// <param name="checkedTime"></param> /// <param name="index">索引</param> /// <param name="needSyn">是否需要同步伤害</param> /// <returns></returns> public bool CheckPlayerInjured2D(BaseControler atker, SysSkillBaseVo skillVo, PlayerVo playerVo, Vector3 effectPos, Vector3 ownerPos, int dir, IList <ActionDisplay> enemyDisplays, bool isBullet, int checkedTime, int index = 0, bool needSyn = false) { bool result = false; if (playerVo.CurHp == 0) { return(false); } foreach (ActionDisplay enemyDisplay in enemyDisplays) { var enemyVo = enemyDisplay.GetMeVoByType <BaseRoleVo>(); //怪物vo if (enemyDisplay.Controller == null || enemyVo.CurHp == 0) { continue; } Vector3 target = enemyDisplay.Controller.transform.position; //敌方位置 BoxCollider2D myBoxCollider2D = (meControler.Me as ActionDisplay).BoxCollider2D; BoxCollider2D enemyBoxCollider2D = enemyDisplay.BoxCollider2D; if (IsSkillCovered(skillVo, effectPos, ownerPos, target, dir, myBoxCollider2D, enemyBoxCollider2D)) { result = true; ActionVo attackVo = GetSkillActionVo(skillVo, effectPos, dir, enemyDisplay, index, checkedTime, enemyVo.MoveRatio); //attackVo.HurtEffectIndex = index; attackVo.HurtType = Actions.HurtNormal; enemyDisplay.Controller.BeAttackedController.BeAttacked(attackVo); meControler.AttackController.ForceFeedBack(attackVo); if (!needSyn) { int damageVal; uint damageType; uint stateType; //攻击伤害计算 GameFormula.CalcDamage(playerVo, enemyVo, skillVo, out damageVal, out damageType, out stateType); var cutHp = (uint)damageVal; //伤害值 bool isDodge = false; //是否闪避 bool isCrit = false; //是否暴击 const bool isParry = false; //是否格挡 switch (damageType) { case GameConst.DAMAGE_TYPE_MISS: isDodge = true; break; case GameConst.DAMAGE_TYPE_CRIT: isCrit = true; break; } if (enemyVo.CurHp <= cutHp) { attackVo.HurtType = Actions.HurtFly; enemyDisplay.Controller.BeAttackedController.BeAttacked(attackVo); if (!needSyn) { enemyVo.CurHp = 0; enemyDisplay.Controller.DisposeHudView(); attackVo = new ActionVo(); attackVo.ActionType = Actions.DEATH; enemyDisplay.Controller.AttackController.AddAttackList(attackVo, true); } } else //Miss也播放受击效果,所以这里是>=0 { enemyVo.lastHp = enemyVo.CurHp; if (AppMap.Instance.mapParser.MapId != MapTypeConst.WORLD_BOSS) { enemyVo.CurHp -= cutHp; } } enemyDisplay.Controller.AiController.AddHudView(isDodge, isCrit, isParry, (int)cutHp, (int)enemyVo.CurHp, ColorConst.Blood); } } } return(result); }
private void UpDataUserName(PlayerVo vo) { view.SetData(vo); }
public static bool IsCurrentUser(string payload) { PlayerVo playerVo = GlobalData.PlayerModel.PlayerVo; return(payload.StartsWith(AppConfig.Instance.serverId + "&" + playerVo.UserId)); }
//场景角色信息修改 private void Fun_4_10(INetData data) { var mapRoleUpdateMsg = new MapRoleUpdateMsg_4_10(); mapRoleUpdateMsg.read(data.GetMemoryStream()); Log.info(this, "-Fun_4_10()收到场景中角色信息修改:" + mapRoleUpdateMsg.id); PlayerVo changeVo = (mapRoleUpdateMsg.id == MeVo.instance.Id) ? MeVo.instance : PlayerMgr.instance.getPlayer(mapRoleUpdateMsg.id); Log.info(this, "-Fun_4_10()Meid: " + MeVo.instance.Id); Log.info(this, "-Fun_4_10()mapRoleUpdateMsg.id: " + mapRoleUpdateMsg.id); Log.info(this, "-Fun_4_10()changeVO: " + changeVo); if (changeVo == null) { return; } foreach (PItem item in mapRoleUpdateMsg.changeList) { if (item.key == MapTypeConst.ROLE_HP_CHANGE_KEY) { changeVo.CurHp = item.value[0]; } else if (item.key == MapTypeConst.ROLE_HP_FULL_CHANGE_KEY) { changeVo.Hp = item.value[0]; } else if (item.key == MapTypeConst.ROLE_MP_CHANGE_KEY) { changeVo.CurMp = item.value[0]; } else if (item.key == MapTypeConst.ROLE_MP_FULL_CHANGE_KEY) { changeVo.Mp = item.value[0]; } else if (item.key == MapTypeConst.ROLE_LV_CHANGE_KEY) { changeVo.Level = (byte)item.value[0]; } else if (item.key == MapTypeConst.Role_BUFF_LIST_CHANGE_KEY) { //注:与后端约定buff的list<uint>的uint=id*100+lvl; //对buff列表进行判断增删; List <PBuff> tmpPbList = new List <PBuff>(); PBuff tmpPb = null; uint tmpBid = 0; uint tmpBlv = 0; foreach (uint tmpValue in item.value) { tmpBlv = tmpValue % 100; tmpBid = (tmpValue - tmpBlv) / 100; tmpPb = new PBuff(); tmpPb.id = tmpBid; tmpPb.lvl = (byte)tmpBlv; tmpPbList.Add(tmpPb); } BuffManager.Instance.AddBuff(changeVo.Id.ToString(), tmpPbList, true); } else if (item.key == MapTypeConst.RolePetChange) { changeVo.PetId = item.value[0]; } } if (mapRoleUpdateMsg.id == MeVo.instance.Id) { MeVo.instance.DataUpdate(MeVo.DataHpMpUpdate); } }
public void SetData(VisitBattleResultData data, PlayerModel playerModel) { transform.Find("StarAndGrade/Star").GetComponent <VisitStarComponent>().ShowStar(data.Star); // transform.Find("StarAndGrade/Text").GetComponent<Text>().text = "应援热度:<b> " + data.Cap + "</b>"; transform.Find("StarAndGrade/Text/Text").GetComponent <Text>().text = data.Cap.ToString(); var propContainer = transform.Find("Reward/Props"); var cardContainer = transform.Find("Cards"); for (int i = 0; i < data.RewardList.Count; i++) { GameObject item = InstantiatePrefab("VisitBattle/FinalEstimate/VisitBattleRewardItem"); item.transform.SetParent(propContainer, false); DrawActivityDropItemVo extReward; data.DrawActivityDropItemDict.TryGetValue(i, out extReward); item.transform.gameObject.AddComponent <VisitBattleRewardItem>().SetData(data.RewardList[i], extReward); item.GetComponent <ItemShowEffect>().OnShowEffect(0.3f + i * 0.2f); } PlayerVo player = playerModel.PlayerVo; _levelText.text = "Lv." + player.Level; _expAddText.text = "+" + data.Exp + " exp"; var isOnVip = GlobalData.PlayerModel.PlayerVo.IsOnVip; _vip.gameObject.SetActive(isOnVip); _userNameText.text = I18NManager.Get("Battle_Name", player.UserName); int lastNeedExp = player.NeedExp; _expText.text = player.CurrentLevelExp + "/" + player.NeedExp; progressBar.DeltaX = 0; progressBar.Progress = (int)((float)player.CurrentLevelExp / player.NeedExp * 100); bool isLevelup = playerModel.AddExp(data.Exp); int rate = (int)((float)player.CurrentLevelExp / player.NeedExp * 100); if (isLevelup) { if (player.Level >= 100) { _expText.text = "MAX"; } else { DOTween.To(() => progressBar.Progress, x => progressBar.Progress = x, 100, 0.3f).SetDelay(0.9f) .onComplete = () => { _expText.text = player.CurrentLevelExp + "/" + player.NeedExp; progressBar.DeltaX = 0; progressBar.Progress = 0; DOTween.To(() => progressBar.Progress, x => progressBar.Progress = x, rate, 0.3f) .SetDelay(1.3f); Util.TweenTextNum(_expText, 0.3f, player.CurrentLevelExp, "", "/" + player.NeedExp); _levelText.text = "Lv." + player.Level; }; Util.TweenTextNum(_expText, 0.3f, lastNeedExp, "", "/" + lastNeedExp); } } else { if (player.Level >= 100) { _expText.text = "MAX"; } else { DOTween.To(() => progressBar.Progress, x => progressBar.Progress = x, rate, 0.3f).SetDelay(0.9f); Util.TweenTextNum(_expText, 0.3f, player.CurrentLevelExp, "", "/" + player.NeedExp); } } for (int i = 0; i < data.UserCards.Count; i++) { GameObject item = InstantiatePrefab("Battle/FinalEstimate/RewardHeroCard"); item.transform.SetParent(cardContainer, false); item.AddComponent <ItemShowEffect>().OnShowEffect(1 + i * 0.2f); var cardData = GlobalData.CardModel.GetUserCardById(data.UserCards[i].CardId); item.transform.GetComponent <RewardHeroCard>().SetData(cardData, data.CardExp); } StartCoroutine(StarRotation()); }