public void EmptyCurrentSlotAndExit()
    {
        EmptySlot(currentSelectionType);
        selectionCanvas.SetActive(false);
        gameObject.SetActive(true);
        playerVisuals.RevertAndClearSlot(currentSelectionType);
        switch (currentSelectionType)
        {
        case SlotType.Head: playerData.helmetSlotAdress = "";
            break;

        case SlotType.Chest: playerData.chestArmorSlotAdress = "";
            break;

        case SlotType.Hands: playerData.gauntletSlotAdress = "";
            break;

        case SlotType.Legs: playerData.legArmorSlotAdress = "";
            break;

        case SlotType.Feet: playerData.footArmorSlotAdress = "";
            break;

        case SlotType.Weapon: playerData.weaponSlotAdress = "";
            break;
        }
        playerData.SaveDataToPrefs();
    }