private void Initialize(SortedList <int, myUpdate> theList) { listKeys = theList.Keys; for (int i = 0; i < listKeys.Count; i++) { if (PlayerUpdates.TryGetValue(listKeys[i], out temp)) { temp.Initialize(); } } }
private void Initialize(SortedList <int, myUpdate> theList) { listKeys = theList.Keys; for (int i = 0; i < listKeys.Count; i++) { if (PlayerUpdates.TryGetValue(listKeys[i], out temp)) { temp.Initialize(); } } }