public override void init(BugMenuManager bugMenuManager) {
		AllEventManager eventMgr = AllEventManager.GetInstance();
		AllSceneManager sceneMgr = AllSceneManager.GetInstance();
		PlayerTrainerData playerTrainerData = PlayerTrainerData.GetInstance();

		//技の名前の反映
		for (int i = 0; i < bugMenuManager.GetCommandParts().GetCommandWindowTextsCount(); ++i) {
			if (i < playerTrainerData.GetSkillDatasCount()) {
				bugMenuManager.GetCommandParts().CommandWindowChoiceTextChange(i, " " + playerTrainerData.GetSkillDatas(i).skillName_);
			}
		}

		//技の情報の反映
		bugMenuManager.GetInfoFrameParts().SkillInfoReflect(playerTrainerData.GetSkillDatas(0));

		//技が表以上にあったら
		if (playerTrainerData.GetSkillDatasCount() > bugMenuManager.GetCommandParts().GetCommandWindowTextsCount()) {
			bugMenuManager.GetDownCursor().gameObject.SetActive(true);
		}
	}