void Start() { // Targetting laser will belong to a 'sibling' object // of the targetting laser, for the mech. targetter = transform.parent.GetComponentInChildren <PlayerTargetter>(); if (targetter == null) { Debug.Log("Could not find a targetter for the reticule"); Destroy(gameObject); } }
void Start() { // Targetting laser will belong to a 'sibling' object // of the targetting laser, for the mech. targetter = transform.parent.GetComponentInChildren <PlayerTargetter>(); if (targetter == null) // TIDYME: 2018-07-07: Use assertion { Debug.Log("Could not find a targetter for the projectile shooter."); Destroy(gameObject); } }