/// <summary> /// 创建实例 /// </summary> public static PlayerSwitchSceneRequest create(int token) { PlayerSwitchSceneRequest re = (PlayerSwitchSceneRequest)BytesControl.createRequest(dataID); re.token = token; return(re); }
/** 连接游戏服成功 */ public void connectSceneSuccess() { if (!_running) { return; } if (!_isSwitchingScene) { Ctrl.warnLog("连接场景服成功时,不在切换中"); return; } Ctrl.debugLog("连接scene成功"); _isSwitchingScene = false; PlayerSwitchSceneRequest.create(_sceneInfo.token).send(); }